Arrows: move / A: Attack / S : Shield / D: Spin Attack / Left Click: fireball / Right Click: (holding attack, holding attacks need you to hold the key down, until the desired momentum and energy is ready, this is a throwing type, longer you hold, farther it goes) Story: You (the Wizard) and Joe (the Archer) are at a place called el jardín de robles de río, the garden of river oaks... you get trapped by a blue boss and fall into an underground chasm! Beat All enemies: Also: Here's a guide of how not to be bad: Goblin Knights / special armored knights: slow but steady, these monsters are gonna slice and dice like never before, its good to use move D (spin attack) after grouping them all around you to take e'm out in one swipe! Archer Goblins: bad aimed but very strong, these monsters are going to group by the 3s to 7's. they have bad aim, but even if they dont hit you, they will use the arrows to block the screen! Use sticky bombs, fireballs or spinning attacks to attack or block to take less damage. Goblin Bosses: These huge creatures could take you out in an instant if you step even NEAR them, pouncing and tackling you through the air, and if they dont hit, dont get to close, they might just use slip wire (a thin metal wire that when hit with, causes all your organs to get crushed and slices through your body) to kill you from afar! Use Fire Balls only for all other attacks require you to get within range, even sticky bombs! Blue Archer Goblin Bosses: Shoot huge arrows doing a ton more damage, but the rest is the same as goblin archers. Red Potions: Heals you coins: Just there to collect / raid treasure chest: same as coins Knight archer: your friend, joe, heals you when near him. hole: you cant get to it, but doesn't do anything "yet"
Game
topdown basics, simple events, topdown controls, topdown automations, advanced motion, direction and turning, simple loops, basic math, simple conditionals, functions, advanced physics, detect conditions, advanced messaging, miscellaneous, conditional loops, advanced math, conditional wait, simple variables, advanced events, delays, level design, variables, simple messaging, advanced loops, expert physics,