Use Tynker's physics engine to make your own personalized version of this classic arcade game. Start by programming the paddle to move when the arrow keys are pressed, then add a ball and some bricks. You'll personalize the game by adding custom assets for the ball, bricks, and paddle.
Students program keyboard motion using impulses, detect collisions, and program the motion of the ball. They can theme the game and add their own levels.
CCSS-ELA: 3.RI.3, 4.RI.3, 3.RI.5, 3.RF.4, 4.RF.4, 3.L.4
CSTA: L1:3.CT.1, L1:6.CT.1, L1:6.CPP.1, L1:6.CPP.5, L1:6.CPP.6
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