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Brick Breaker

Recreate this classic arcade game using Tynker's physics engine. You'll program the basic functionality of the game, then add multiple levels, sound effects, and bonus bricks.

Activity Details

Use Tynker's physics engine to make your own personalized version of this classic arcade game. Start by programming the paddle to move when the arrow keys are pressed, then add a ball and some bricks. You'll personalize the game by adding custom assets for the ball, bricks, and paddle.

Teacher Notes

Students program keyboard motion using impulses, detect collisions, and program the motion of the ball. They can theme the game and add their own levels.

Teacher Guide


CCSS-ELA: 3.RI.3, 4.RI.3, 3.RI.5, 3.RF.4, 4.RF.4, 3.L.4
CSTA: L1:3.CT.1, L1:6.CT.1, L1:6.CPP.1, L1:6.CPP.5, L1:6.CPP.6

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Grades 2-5
Programming language Blocks, Tynker, Javascript, Python
Experience Intermediate
Activity type DIY Project
Length 30 mins
Runs on: Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser
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