Platformer Tutorial

by BossKnightLV9001

originally from "Platformer DIY" by Fortunate Reign

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Description

Start your own custom platformer game.

Concepts

simple events, actor properties, functions, topdown basics, advanced physics, basic math, topdown controls, advanced costume handling, detect conditions, topdown automations, platformer automations, simple loops, platformer basics, simple variables, simple messaging, direction and turning, expert physics, conditional loops, simple conditionals, graphic effects, advanced animation, miscellaneous, touching actor, advanced events, advanced motion, delays, advanced messaging, simple sound playing

  • #Lines:208
  • #Actors:17
  • #Costumes:66
  • #Scripts:48

Text Snippets

  • Start your own custom platformer game.
  • space background
  • sad farewell music
  • serious mood music
  • tynker.bullet.human
  • body falling thud
  • tynker.bullet.troll
  • tynker.bullet.dragon
  • tynker.platformer::shoot at enemies
  • game sound punch 2
  • cartoon scream long
  • tynker.topdown.moveset3
  • tynker.topdown::move with key
  • when i receive stun
  • when i receive hit
  • when i receive heal
  • tynker.topdown::shoot arrow
  • tynker.topdown::become my tiny avatar
  • tynker.topdown::block for
  • tynker.topdown::spin attack
  • tynker.topdown.moveset
  • stop this script
  • in attack range?
  • when i receive destoryall
  • stop fireball script
  • when i receive shootheal
  • when i receive rise effect
  • when i receive rain of healing
  • stop heal script
  • when i receive rise effect heart
  • when i receive lightningattack1
  • when i receive lightningattack2
  • calculates if enemy is in ellipse shaped strike zone
  • when i receive cast
  • when i receive electric shot
  • lightning of the arrow
  • when i receive shoot
  • tynker.platformer::make invincible when collected
  • game sound 13 loop
  • tynker.platformer::change health when collected
  • tynker.topdown.moveset1
  • tynker.topdown::shoot arrow at enemies
  • tynker.topdown.moveset2

Images

  • background scene - Blue City Background
    background scene - Blue City Background
  • background scene - Desert Background
    background scene - Desert Background
  • background scene - Firewall Forest Background
    background scene - Firewall Forest Background
  • background scene - Space Background
    background scene - Space Background
  • background scene - Stratosphere Background
    background scene - Stratosphere Background
  • background scene - Underwater Background
    background scene - Underwater Background
  • background scene - Mainframe City Background
    background scene - Mainframe City Background
  • background scene - Ice Tundra Background
    background scene - Ice Tundra Background
  • background scene - Underwater Background shipwreck
    background scene - Underwater Background shipwreck
  • background scene - Underground Background
    background scene - Underground Background
  • background scene - Tower Interior
    background scene - Tower Interior
  • tynker.bullet.human - b1
    tynker.bullet.human - b1
  • tynker.bullet.human - arrow
    tynker.bullet.human - arrow
  • tynker.bullet.troll - laser red
    tynker.bullet.troll - laser red
  • tynker.bullet.troll - c1
    tynker.bullet.troll - c1
  • tynker.bullet.dragon - airball
    tynker.bullet.dragon - airball
  • tynker.bullet.dragon - fireball
    tynker.bullet.dragon - fireball
  • tynker.bullet.dragon - iceball
    tynker.bullet.dragon - iceball
  • tynker.bullet.dragon - lightningball
    tynker.bullet.dragon - lightningball
  • tynker.bullet.dragon - slimeball
    tynker.bullet.dragon - slimeball
  • Health - health1
    Health - health1
  • Health - health2
    Health - health2
  • Health - health3
    Health - health3
  • Health - health4
    Health - health4
  • Health - health5
    Health - health5
  • Flame-Trap - Flame-Trap-1
    Flame-Trap - Flame-Trap-1
  • Flame-Trap - Flame-Trap-2
    Flame-Trap - Flame-Trap-2
  • Flame-Trap - Flame-Trap-3
    Flame-Trap - Flame-Trap-3
  • Flame-Trap - Flame-Trap-4
    Flame-Trap - Flame-Trap-4
  • Flame-Trap - Flame-Trap-5
    Flame-Trap - Flame-Trap-5
  • Flame-Trap - Flame-Trap-6
    Flame-Trap - Flame-Trap-6
  • Flame-Trap - Flame-Trap-7
    Flame-Trap - Flame-Trap-7
  • Flame-Trap - Flame-Trap-8
    Flame-Trap - Flame-Trap-8
  • Flame-Trap - Flame-Trap-9
    Flame-Trap - Flame-Trap-9
  • Flame-Trap1 - Flame-Trap-1
    Flame-Trap1 - Flame-Trap-1
  • Flame-Trap1 - Flame-Trap-2
    Flame-Trap1 - Flame-Trap-2
  • Flame-Trap1 - Flame-Trap-3
    Flame-Trap1 - Flame-Trap-3
  • Flame-Trap1 - Flame-Trap-4
    Flame-Trap1 - Flame-Trap-4
  • Flame-Trap1 - Flame-Trap-5
    Flame-Trap1 - Flame-Trap-5
  • Flame-Trap1 - Flame-Trap-6
    Flame-Trap1 - Flame-Trap-6
  • Flame-Trap1 - Flame-Trap-7
    Flame-Trap1 - Flame-Trap-7
  • Flame-Trap1 - Flame-Trap-8
    Flame-Trap1 - Flame-Trap-8
  • Flame-Trap1 - Flame-Trap-9
    Flame-Trap1 - Flame-Trap-9
  • Flame-Trap2 - Flame-Trap-1
    Flame-Trap2 - Flame-Trap-1
  • Flame-Trap2 - Flame-Trap-2
    Flame-Trap2 - Flame-Trap-2
  • Flame-Trap2 - Flame-Trap-3
    Flame-Trap2 - Flame-Trap-3
  • Flame-Trap2 - Flame-Trap-4
    Flame-Trap2 - Flame-Trap-4
  • Flame-Trap2 - Flame-Trap-5
    Flame-Trap2 - Flame-Trap-5
  • Flame-Trap2 - Flame-Trap-6
    Flame-Trap2 - Flame-Trap-6
  • Flame-Trap2 - Flame-Trap-7
    Flame-Trap2 - Flame-Trap-7
  • Flame-Trap2 - Flame-Trap-8
    Flame-Trap2 - Flame-Trap-8
  • Flame-Trap2 - Flame-Trap-9
    Flame-Trap2 - Flame-Trap-9
  • tynker.topdown.moveset - fire ball
    tynker.topdown.moveset - fire ball
  • tynker.topdown.moveset - Explosion01
    tynker.topdown.moveset - Explosion01
  • tynker.topdown.moveset - Explosion02
    tynker.topdown.moveset - Explosion02
  • tynker.topdown.moveset - Explosion03
    tynker.topdown.moveset - Explosion03
  • tynker.topdown.moveset - Explosion04
    tynker.topdown.moveset - Explosion04
  • tynker.topdown.moveset - Explosion05
    tynker.topdown.moveset - Explosion05
  • tynker.topdown.moveset - Explosion06
    tynker.topdown.moveset - Explosion06
  • tynker.topdown.moveset - Explosion07
    tynker.topdown.moveset - Explosion07
  • tynker.topdown.moveset - Explosion08
    tynker.topdown.moveset - Explosion08
  • tynker.topdown.moveset - purple ball
    tynker.topdown.moveset - purple ball
  • tynker.topdown.moveset - RedLabel
    tynker.topdown.moveset - RedLabel
  • tynker.topdown.moveset - Fireball-1
    tynker.topdown.moveset - Fireball-1
  • tynker.topdown.moveset - Fireball-2
    tynker.topdown.moveset - Fireball-2
  • tynker.topdown.moveset - Fireball-3
    tynker.topdown.moveset - Fireball-3
  • tynker.topdown.moveset - Fireball-4
    tynker.topdown.moveset - Fireball-4
  • tynker.topdown.moveset - broken arrow
    tynker.topdown.moveset - broken arrow
  • tynker.topdown.moveset - arrow
    tynker.topdown.moveset - arrow
  • tynker.topdown.moveset - heart3
    tynker.topdown.moveset - heart3
  • Powerup - frame1
    Powerup - frame1
  • Powerup - frame2
    Powerup - frame2
  • Powerup - frame3
    Powerup - frame3
  • Powerup - frame4
    Powerup - frame4
  • Powerup - frame5
    Powerup - frame5
  • Powerup - frame6
    Powerup - frame6
  • Powerup1 - frame1
    Powerup1 - frame1
  • Powerup1 - frame2
    Powerup1 - frame2
  • Powerup1 - frame3
    Powerup1 - frame3
  • Powerup1 - frame4
    Powerup1 - frame4
  • Powerup1 - frame5
    Powerup1 - frame5
  • Powerup1 - frame6
    Powerup1 - frame6
  • Powerup2 - frame1
    Powerup2 - frame1
  • Powerup2 - frame2
    Powerup2 - frame2
  • Powerup2 - frame3
    Powerup2 - frame3
  • Powerup2 - frame4
    Powerup2 - frame4
  • Powerup2 - frame5
    Powerup2 - frame5
  • Powerup2 - frame6
    Powerup2 - frame6
  • Powerup3 - frame1
    Powerup3 - frame1
  • Powerup3 - frame2
    Powerup3 - frame2
  • Powerup3 - frame3
    Powerup3 - frame3
  • Powerup3 - frame4
    Powerup3 - frame4
  • Powerup3 - frame5
    Powerup3 - frame5
  • Powerup3 - frame6
    Powerup3 - frame6
  • Health1 - frame1
    Health1 - frame1
  • Health1 - frame2
    Health1 - frame2
  • Health1 - frame3
    Health1 - frame3
  • Health1 - frame4
    Health1 - frame4
  • Health1 - frame5
    Health1 - frame5
  • Health1 - frame6
    Health1 - frame6