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Description

candy rush MADNESS!, a project made by Assured Integer using Tynker. Learn to code and make your own app or game in minutes.

Concepts

simple variables, basic math, delays, visibility, simple conditionals, input/output, text handling, simple messaging, advanced costume handling, simple events, simple loops, advanced math, advanced events, cloning, detect conditions, music and instruments, simple motion, direction and turning, resize actor, program control, conditional loops, advanced messaging, functions, simple sound playing, conditional wait, advanced motion, simple costume handling

  • #Lines:993
  • #Actors:29
  • #Costumes:60
  • #Scripts:100

Text Snippets

  • welcome to candy rush maddness!
  • tap on enemies to aim at them.
  • press "shop" to upgrade turrent
  • it is recommended to always choose the cheapest upgrade ;)
  • please note that this game is in beta
  • last resort costs
  • do you want to activate it?
  • oh no! it's the kit-kat bar!!!
  • you need to stop him so he doesn't take over!!
  • remember that life is about choices, so make sure you make the right ones. but if you do happen to make a wrong decision, don't feel bad about it, because you can't live your life feeling bad about things that "could" have been or "should" have been, just do. and if what you do turns out bad, just apologise, don't feel bad about it. opposite goes for when you do something good though, feel good about it, and learn from the right decision.
  • upgrade fire rate
  • insufficent funds
  • upgrade bullet speed

Images

  • background scene - drawing
    background scene - drawing
  • Shop Sign - drawing
    Shop Sign - drawing
  • Shop background - drawing
    Shop background - drawing
  • Close Shop - drawing
    Close Shop - drawing
  • Turrent - Skeleton
    Turrent - Skeleton
  • Turrent - Bullet
    Turrent - Bullet
  • Turrent - Level 1
    Turrent - Level 1
  • Turrent - Level 2
    Turrent - Level 2
  • Turrent - Level 3
    Turrent - Level 3
  • Turrent - Level 4
    Turrent - Level 4
  • Turrent - Level 5
    Turrent - Level 5
  • C. 1 - Normal
    C. 1 - Normal
  • C. 1 - Hurt
    C. 1 - Hurt
  • Score display - drawing
    Score display - drawing
  • Highscore display1 - drawing
    Highscore display1 - drawing
  • Life Bar - 100%
    Life Bar - 100%
  • Life Bar - 75%
    Life Bar - 75%
  • Life Bar - 50%
    Life Bar - 50%
  • Life Bar - 25%
    Life Bar - 25%
  • Life Bar - 0%
    Life Bar - 0%
  • Cash Flow - drawing
    Cash Flow - drawing
  • Upgrade Fire Rate - Sufficent Funds
    Upgrade Fire Rate - Sufficent Funds
  • Upgrade Fire Rate - inSufficent Funds
    Upgrade Fire Rate - inSufficent Funds
  • Upgrade Damage - Sufficent Funds
    Upgrade Damage - Sufficent Funds
  • Upgrade Damage - inSufficent Funds
    Upgrade Damage - inSufficent Funds
  • Upgrade Bullet speed - Sufficent Funds
    Upgrade Bullet speed - Sufficent Funds
  • Upgrade Bullet speed - inSufficent Funds
    Upgrade Bullet speed - inSufficent Funds
  • Recoil Price - drawing
    Recoil Price - drawing
  • Damage Price - drawing
    Damage Price - drawing
  • Bullet speed Price - drawing
    Bullet speed Price - drawing
  • Recoil Upgrade stat - drawing
    Recoil Upgrade stat - drawing
  • Damage Upgrade stat - drawing
    Damage Upgrade stat - drawing
  • Bullet apeed Upgrade stat - drawing
    Bullet apeed Upgrade stat - drawing
  • Current stat - drawing
    Current stat - drawing
  • Current Recoil - drawing
    Current Recoil - drawing
  • Current Damage - drawing
    Current Damage - drawing
  • Current Bullet speed - drawing
    Current Bullet speed - drawing
  • Display - Skeleton
    Display - Skeleton
  • Display - Bullet
    Display - Bullet
  • Display - Level 1
    Display - Level 1
  • Display - Level 2
    Display - Level 2
  • Display - Level 3
    Display - Level 3
  • Display - Level 4
    Display - Level 4
  • Display - Level 5
    Display - Level 5
  • C. 2 - Normal
    C. 2 - Normal
  • C. 2 - Hurt
    C. 2 - Hurt
  • drawing - drawing
    drawing - drawing
  • C. 3 - Normal
    C. 3 - Normal
  • C. 3 - Hurt
    C. 3 - Hurt
  • Boss 1 - drawing
    Boss 1 - drawing
  • Boss 1 - explosion1
    Boss 1 - explosion1
  • Boss 1 - explosion2
    Boss 1 - explosion2
  • Boss 1 - explosion3
    Boss 1 - explosion3
  • Boss 1 - explosion4
    Boss 1 - explosion4
  • Boss 1 - explosion5
    Boss 1 - explosion5
  • Boss 1 bullet - drawing
    Boss 1 bullet - drawing
  • Boss 1 bar - 100%
    Boss 1 bar - 100%
  • Boss 1 bar - 75%
    Boss 1 bar - 75%
  • Boss 1 bar - 50%
    Boss 1 bar - 50%
  • Boss 1 bar - 25%
    Boss 1 bar - 25%
  • Boss 1 bar - 0%
    Boss 1 bar - 0%