it took a long time to make arrows to move s to shoot and a to hit.
Game, Platformer, Animation
simple events, advanced physics, platformer automations, platformer basics, simple loops, variables, actor properties, simple messaging, functions, platformer controls, topdown basics, delays, advanced costume handling, basic math, direction and turning, advanced motion, advanced messaging, topdown automations, text handling, expert physics, visibility, simple conditionals, screen bounds, input/output, simple variables, level design, simple sound playing, conditional wait, miscellaneous, simple motion, advanced animation, topdown controls,