Zaydalive fight (UPDATE!)

by Sadcube101

originally from "KRITHOS fight" by Impassioned Lizard

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Description

Zaydalive fight (UPDATE!), a project made by Sadcube101 using Tynker. Learn to code and make your own app or game in minutes.

Tags

Art, Game, Animation, Dodging, Boss Fight, Music, Role Playing

Concepts

basic math, simple variables, variables, miscellaneous, simple conditionals, advanced math, conditional loops, lists, delays, simple loops, expert math, advanced string handling, string handling

  • #Lines:1632
  • #Actors:49
  • #Costumes:73
  • #Scripts:220

Text Snippets

  • you corner krithos...
  • ◾️ change all costumes to one of your own.
  • ◾️ don’t mess with the code unless you feel confident enough.
  • invincibility time
  • <—— feel free to change everything but hp. max hp can be changed
  • <—— the amount of nice acts needed to spare. to add points,
  • have the player earn a point for nice acts you have. in
  • the “act 1” to “act 4” code, do ‘when actor clicked’ then ‘change pacifism points by 1’
  • only for nice acts. for bad acts, do the same thing, but
  • set the pacifism points to 0. bosses should have
  • a really high requirement. in undertale, you
  • can’t really spare quickly...
  • these are the monster stats
  • these are your stats.
  • damage (don’t change)
  • you won! you earned 100 exp and 7 gold!
  • undertale-sound-effect-attack-hit
  • fade-in game over
  • purple soul down
  • this is the code for when an attack hits.
  • change the damage if you want.
  • after attack messages
  • <—— 1 to however many attacks you have
  • you can now choose your soul color!
  • blue — jump up from the bottom of the soul box.
  • (used in papyrus’s fight)
  • red — float across the screen as normal.
  • (used in most fights)
  • green — no moving, but get a protective shield to prevent attacks.
  • (used in undyne’s fight)
  • yellow — shoot energy lasers from your soul! you can decide if you want them to cause damage or destroy obstacles.
  • (used in mettaton’s fight)
  • purple — move around, trapped on 3 lines. uhuhuhuhuh.
  • (used in muffet’s fight)
  • to add damage, use this script.
  • only doing this while the soul is visible or the game will glitch.
  • krithos is sparing you.
  • krithos begs you to stop
  • dont focus on his pain
  • smells like pain
  • (add more messages if you want.
  • this is for after an attack.
  • <—— the enemy’s message when sparing you.
  • text list for acts and items
  • krithos: at 9999999 df 75
  • you clanged your fork and knife together
  • you licked your lips he starts shaking
  • you gnash your teeth he backs away slowly
  • you ate the blubber tastes blubbery
  • you ate the rhubarb wire.
  • just like mom used to make!
  • this expired a long time ago
  • tastes like 60% more water!
  • you combed your hair krithos is confused
  • you gave the heart to krithos he is beaming
  • item slot empty. you wasted your turn.
  • you attempt to spareenemy refuses.
  • you spared it! you got 0 exp and 5 gold!
  • you escaped! you got 0 exp and 0 gold!
  • hey! here are some tips and tricks to making a good undertale fight! please read!
  • ⬛️ the monster
  • 1) come up with something creative!
  • 2) make sure the costumes are capitalized completely.
  • 3) if you can, animate the monster!
  • 1) these are important. you can change them in the configure actor.
  • 2) make sure you have a nice balance of human and monster stats.
  • -bosses should have high hp with a decent attack power.
  • -normal encounter enemies can be like the health already made.
  • 3) feel free to increase the pacifism point requirement. i recommend a higher
  • requirement for bosses
  • 1) change the music! you don’t want to fight a temmie with sans music playing!
  • 2) you may want to do background changes, like for asriel dreemur.
  • 3) have the monster move around a bit!
  • 4) make lots of attacks. just one attack will get boring. i’d recommend 4 or more. use
  • a random block to randomly choose an attack.
  • 5) do not remove mercy. it’s good to have an evil and pacifist route.
  • 6) change the messages. make it interesting. just do it.
  • 1) do whatever. just make sure the items are reasonable. put them in at the same place as acts.
  • 2) if you want, delete the arrows and page no. actor to have only 4 items!
  • thanks for choosing this system.
  • please give credit to toby fox and littleozwald
  • if you want more than 1 extra dialogue, repeat everything except the bottom 3
  • the bottom 3 blocks tell the game that it’s the enemy’s turn to attack.
  • you could make a variable so that each time there is a different extra
  • [extra message here]
  • ⬛️ messages for story
  • want to add an extra message to something?
  • cool! before the enemy attack, place this code where you want it to happen.
  • this is advanced, so only do this if you are experienced with code.
  • 1) make good acts and bad acts. good acts earn a pacifism point,
  • and bad acts set it back to 0.
  • 2) make sure that at least 1 act increases your pacifism points. this allows you
  • to spare when you met the pp requirement.
  • 2) keep the first one as check. all undertale games have a check act.
  • 3) you can change the acting titles and descriptions in the acts + items actor.
  • 4) missing an attack will not do anything to your point count, but landing an attack sets it to 0.
  • 1) a fight is boring without these! make them! (recommended to use clones).
  • 2) set the attack damage for each clone, and then brodcast “invicible ❌” for when they hit.
  • 3) if you can, incorporate blue and orange attacks!
  • 4) when invincible, attacks can’t hurt you! you can change the length of it in the configure actor.
  • it’s the new update with dialog set up!
  • here is the template. it will be explained.
  • you can use variables to change the dialog based on the turn
  • to start this, you could:
  • ◾️ use variables for each turn to change the dialog
  • ◾️ have the same message but brodcasf after each turn
  • ◾️ etc. get creative!
  • i can’t wait to see your fights!
  • this makes sure you can’t do anything during dialog.
  • this is the text that the monster will say.
  • this removes the box text.
  • this tells the monster to speak.
  • this is the amount of time before the enemy attacks.
  • [enemy attack phase: do not mess with]
  • y-youre just a dirty cannibal
  • <— feel free to change the damage here. this is for yellow.
  • <— needs to be the same as the block above

Images

  • background scene - BACKGROUND
    background scene - BACKGROUND
  • Fight - NO
    Fight - NO
  • Fight - YES
    Fight - YES
  • Act - NO
    Act - NO
  • Act - YES
    Act - YES
  • Item - NO
    Item - NO
  • Item - YES
    Item - YES
  • Mercy - NO
    Mercy - NO
  • Mercy - YES
    Mercy - YES
  • Text Box - drawing
    Text Box - drawing
  • TEXT PRINT - drawing
    TEXT PRINT - drawing
  • ENCOUNTER - drawing
    ENCOUNTER - drawing
  • Monster - IDLE
    Monster - IDLE
  • Monster - Hit
    Monster - Hit
  • Monster - DEAD
    Monster - DEAD
  • Monster - Attack
    Monster - Attack
  • User Name - drawing
    User Name - drawing
  • Configure - drawing
    Configure - drawing
  • Hit Bar - image
    Hit Bar - image
  • HIT TIMER - Plain
    HIT TIMER - Plain
  • HIT TIMER - Green
    HIT TIMER - Green
  • HIT TIMER - Critical Hit!
    HIT TIMER - Critical Hit!
  • HIT TIMER - Yellow
    HIT TIMER - Yellow
  • HIT TIMER - Red
    HIT TIMER - Red
  • HIT TIMER - Miss
    HIT TIMER - Miss
  • HIT TIMER - BETRAYAL
    HIT TIMER - BETRAYAL
  • HIT ANIMATION - image
    HIT ANIMATION - image
  • HIT ANIMATION - image1
    HIT ANIMATION - image1
  • HIT ANIMATION - image2
    HIT ANIMATION - image2
  • HIT ANIMATION - image3
    HIT ANIMATION - image3
  • HIT ANIMATION - image4
    HIT ANIMATION - image4
  • Damage Counter - drawing
    Damage Counter - drawing
  • Soul Box - drawing
    Soul Box - drawing
  • Soul - Red Soul
    Soul - Red Soul
  • Soul - image cracked
    Soul - image cracked
  • Soul - Blue Soul
    Soul - Blue Soul
  • Soul - Yellow Soul
    Soul - Yellow Soul
  • Soul - Green Soul
    Soul - Green Soul
  • Soul - Purple Soul
    Soul - Purple Soul
  • ATTACK CODE - drawing
    ATTACK CODE - drawing
  • MESSAGES - drawing
    MESSAGES - drawing
  • Your HP - drawing
    Your HP - drawing
  • HP of Monster - drawing
    HP of Monster - drawing
  • ACTS, ITEMS - drawing
    ACTS, ITEMS - drawing
  • ACT 1 - drawing
    ACT 1 - drawing
  • ACT 2 - drawing
    ACT 2 - drawing
  • ACT 3 - drawing
    ACT 3 - drawing
  • ACT 4 - drawing
    ACT 4 - drawing
  • ITEM 1 and 5 - drawing
    ITEM 1 and 5 - drawing
  • ITEM 2 and 6 - drawing
    ITEM 2 and 6 - drawing
  • ITEM 3 and 7 - drawing
    ITEM 3 and 7 - drawing
  • ITEM 4 and 8 - drawing
    ITEM 4 and 8 - drawing
  • Page No - drawing
    Page No - drawing
  • Items Forward - drawing
    Items Forward - drawing
  • Items Back - drawing
    Items Back - drawing
  • SPARE - drawing
    SPARE - drawing
  • Flee - drawing
    Flee - drawing
  • READ ME - drawing
    READ ME - drawing
  • Heart Shards - drawing
    Heart Shards - drawing
  • GAME OVER - image
    GAME OVER - image
  • DIALOG TUTORIAL - drawing
    DIALOG TUTORIAL - drawing
  • Center Bounce - drawing
    Center Bounce - drawing
  • Shoot Button - drawing
    Shoot Button - drawing
  • Shoot Button - drawing copy
    Shoot Button - drawing copy
  • Bullet - drawing
    Bullet - drawing
  • Barricade - Green Soul
    Barricade - Green Soul
  • Purple Soul Line Middle - drawing
    Purple Soul Line Middle - drawing
  • Purple Soul Line Top - drawing
    Purple Soul Line Top - drawing
  • Purple Soul Line Bottom - drawing
    Purple Soul Line Bottom - drawing
  • String Up - drawing
    String Up - drawing
  • String Down - drawing
    String Down - drawing
  • The Front :p - drawing
    The Front :p - drawing
  • The Front :p - image
    The Front :p - image
  • drawing - drawing
    drawing - drawing

Remixes of "Zaydalive fight (UPDATE!)" (4)