197
38293
Share
Report
Description
Wow, a project made by Beautiful Bell using Tynker. Learn to code and make your own app or game in minutes.
Tags
Game, Art, Animation
Concepts
simple variables, basic math, variables, delays, cloning, advanced events, visibility, advanced costume handling, simple conditionals, detect conditions, simple events, simple motion, simple loops, simple messaging, input/output, direction and turning, text handling, conditional loops, advanced math, simple sound playing, resize actor, functions, music and instruments, program control, simple costume handling, conditional wait, advanced messaging, advanced motion
- #Lines:2830
- #Actors:69
- #Costumes:167
- #Scripts:321
Text Snippets
- tap on enemies to aim at them.
- press "shop" to upgrade turrent
- it is recommended to always choose the cheapest upgrade ;)
- credit to original creator.
- please note that we thank cyber invasion
- last resort costs
- do you want to activate it?
- press bullets to stop them!
- remember that life is about choices, so make sure you make the right ones. but if you do happen to make a wrong decision, don't feel bad about it, because you can't live your life feeling bad about things that "could" have been or "should" have been, just do. and if what you do turns out bad, just apologise, don't feel bad about it. opposite goes for when you do something good though, feel good about it, and learn from the right decision.
- highscore display1
- upgrade fire rate
- insufficent funds
- inSufficent Funds
- upgrade bullet speed
- bullet speed price
- recoil upgrade stat
- damage upgrade stat
- bullet apeed upgrade stat
- current bullet speed
Images
- background scene - image
- background scene - image1
- Shop Sign - drawing
- Shop background - drawing
- Close Shop - drawing
- Turrent - Skeleton
- Turrent - Bullet
- Turrent - Level 1
- Turrent - Level 2
- Turrent - Level 3
- Turrent - Level 4
- Turrent - Level
- Turrent - Level 5
- C. 1 - Normal
- C. 1 - Hurt
- Score display - drawing
- Highscore display1 - drawing
- Life Bar - 100%
- Life Bar - 75%
- Life Bar - 50%
- Life Bar - 25%
- Life Bar - 0%
- Cash Flow - drawing
- Upgrade Fire Rate - Sufficent Funds
- Upgrade Fire Rate - inSufficent Funds
- Upgrade Damage - Sufficent Funds
- Upgrade Damage - inSufficent Funds
- Upgrade Bullet speed - Sufficent Funds
- Upgrade Bullet speed - inSufficent Funds
- Recoil Price - drawing
- Damage Price - drawing
- Bullet speed Price - drawing
- Recoil Upgrade stat - drawing
- Damage Upgrade stat - drawing
- Bullet apeed Upgrade stat - drawing
- Current stat - drawing
- Current Recoil - drawing
- Current Damage - drawing
- Current Bullet speed - drawing
- Display - Skeleton
- Display - Bullet
- Display - Level 1
- Display - Level 2
- Display - Level 3
- Display - Level 4
- Display - Level 5
- Display - Level 6
- C. 2 - Normal
- C. 2 - Hurt
- drawing - drawing
- C. 3 - Normal
- C. 3 - Hurt
- Boss 1 - drawing
- Boss 1 - explosion1
- Boss 1 - explosion2
- Boss 1 - explosion3
- Boss 1 - explosion4
- Boss 1 - explosion5
- Boss 1 bullet - drawing
- Boss 1 bar - 100%
- Boss 1 bar - 75%
- Boss 1 bar - 50%
- Boss 1 bar - 25%
- Boss 1 bar - 0%
- C. 4 - Normal
- C. 4 - Hurt
- C. 5 - Normal
- C. 5 - Hurt
- C. 6 - Normal
- C. 6 - Hurt
- Boss 2 - drawing
- Boss 2 - explosion1
- Boss 2 - explosion2
- Boss 2 - explosion3
- Boss 2 - explosion4
- Boss 2 - explosion5
- Boss 2 bullet - drawing
- Boss 21 - drawing
- Boss 21 - explosion1
- Boss 21 - explosion2
- Boss 21 - explosion3
- Boss 21 - explosion4
- Boss 21 - explosion5
- Boss 211 - drawing
- Boss 211 - explosion1
- Boss 211 - explosion2
- Boss 211 - explosion3
- Boss 211 - explosion4
- Boss 211 - explosion5
- Boss 2111 - drawing
- Boss 2111 - explosion1
- Boss 2111 - explosion2
- Boss 2111 - explosion3
- Boss 2111 - explosion4
- Boss 2111 - explosion5
- Boss 21111 - drawing
- Boss 21111 - explosion1
- Boss 21111 - explosion2
- Boss 21111 - explosion3
- Boss 21111 - explosion4
- Boss 21111 - explosion5
- C. 11 - Normal
- C. 11 - Hurt
- C. 111 - Normal
- C. 111 - Hurt
- C. 1111 - Normal
- C. 1111 - Hurt
- C. 21 - Normal
- C. 21 - Hurt
- C. 211 - Normal
- C. 211 - Hurt
- C. 2111 - Normal
- C. 2111 - Hurt
- C. 21111 - Normal
- C. 21111 - Hurt
- C. 211111 - Normal
- C. 211111 - Hurt
- C. 31 - Normal
- C. 31 - Hurt
- C. 311 - Normal
- C. 311 - Hurt
- C. 3111 - Normal
- C. 3111 - Hurt
- C. 61 - Normal
- C. 61 - Hurt
- C. 611 - Normal
- C. 611 - Hurt
- C. 6111 - Normal
- C. 6111 - Hurt
- C. 61111 - Normal
- C. 61111 - Hurt
- C. 611111 - Normal
- C. 611111 - Hurt
- C. 51 - Normal
- C. 51 - Hurt
- C. 511 - Normal
- C. 511 - Hurt
- C. 5111 - Normal
- C. 5111 - Hurt
- C. 51111 - Normal
- C. 51111 - Hurt
- C. 41 - Normal
- C. 41 - Hurt
- C. 411 - Normal
- C. 411 - Hurt
- C. 4111 - Normal
- C. 4111 - Hurt
- C. 41111 - Normal
- C. 41111 - Hurt
- C. 112 - Normal
- C. 112 - Hurt
- C. 1121 - Normal
- C. 1121 - Hurt
- C. 11211 - Normal
- C. 11211 - Hurt
- C. 112111 - Normal
- C. 112111 - Hurt
- C. 1121111 - Normal
- C. 1121111 - Hurt
- C. 11211111 - Normal
- C. 11211111 - Hurt
- Turrent1 - Skeleton
- Turrent1 - Bullet
- Turrent1 - Level 1
- Turrent1 - Level 2
- Turrent1 - Level 3
- Turrent1 - Level 4
- Turrent1 - Level
- Turrent1 - Level 5