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Description

Wow, a project made by Beautiful Bell using Tynker. Learn to code and make your own app or game in minutes.

Tags

Game, Art, Animation

Concepts

simple variables, basic math, variables, delays, cloning, advanced events, visibility, advanced costume handling, simple conditionals, detect conditions, simple events, simple motion, simple loops, simple messaging, input/output, direction and turning, text handling, conditional loops, advanced math, simple sound playing, resize actor, functions, music and instruments, program control, simple costume handling, conditional wait, advanced messaging, advanced motion

  • #Lines:2830
  • #Actors:69
  • #Costumes:167
  • #Scripts:321

Text Snippets

  • tap on enemies to aim at them.
  • press "shop" to upgrade turrent
  • it is recommended to always choose the cheapest upgrade ;)
  • credit to original creator.
  • please note that we thank cyber invasion
  • last resort costs
  • do you want to activate it?
  • press bullets to stop them!
  • remember that life is about choices, so make sure you make the right ones. but if you do happen to make a wrong decision, don't feel bad about it, because you can't live your life feeling bad about things that "could" have been or "should" have been, just do. and if what you do turns out bad, just apologise, don't feel bad about it. opposite goes for when you do something good though, feel good about it, and learn from the right decision.
  • highscore display1
  • upgrade fire rate
  • insufficent funds
  • inSufficent Funds
  • upgrade bullet speed
  • bullet speed price
  • recoil upgrade stat
  • damage upgrade stat
  • bullet apeed upgrade stat
  • current bullet speed

Images

  • background scene - image
    background scene - image
  • background scene - image1
    background scene - image1
  • Shop Sign - drawing
    Shop Sign - drawing
  • Shop background - drawing
    Shop background - drawing
  • Close Shop - drawing
    Close Shop - drawing
  • Turrent - Skeleton
    Turrent - Skeleton
  • Turrent - Bullet
    Turrent - Bullet
  • Turrent - Level 1
    Turrent - Level 1
  • Turrent - Level 2
    Turrent - Level 2
  • Turrent - Level 3
    Turrent - Level 3
  • Turrent - Level 4
    Turrent - Level 4
  • Turrent - Level
    Turrent - Level
  • Turrent - Level 5
    Turrent - Level 5
  • C. 1 - Normal
    C. 1 - Normal
  • C. 1 - Hurt
    C. 1 - Hurt
  • Score display - drawing
    Score display - drawing
  • Highscore display1 - drawing
    Highscore display1 - drawing
  • Life Bar - 100%
    Life Bar - 100%
  • Life Bar - 75%
    Life Bar - 75%
  • Life Bar - 50%
    Life Bar - 50%
  • Life Bar - 25%
    Life Bar - 25%
  • Life Bar - 0%
    Life Bar - 0%
  • Cash Flow - drawing
    Cash Flow - drawing
  • Upgrade Fire Rate - Sufficent Funds
    Upgrade Fire Rate - Sufficent Funds
  • Upgrade Fire Rate - inSufficent Funds
    Upgrade Fire Rate - inSufficent Funds
  • Upgrade Damage - Sufficent Funds
    Upgrade Damage - Sufficent Funds
  • Upgrade Damage - inSufficent Funds
    Upgrade Damage - inSufficent Funds
  • Upgrade Bullet speed - Sufficent Funds
    Upgrade Bullet speed - Sufficent Funds
  • Upgrade Bullet speed - inSufficent Funds
    Upgrade Bullet speed - inSufficent Funds
  • Recoil Price - drawing
    Recoil Price - drawing
  • Damage Price - drawing
    Damage Price - drawing
  • Bullet speed Price - drawing
    Bullet speed Price - drawing
  • Recoil Upgrade stat - drawing
    Recoil Upgrade stat - drawing
  • Damage Upgrade stat - drawing
    Damage Upgrade stat - drawing
  • Bullet apeed Upgrade stat - drawing
    Bullet apeed Upgrade stat - drawing
  • Current stat - drawing
    Current stat - drawing
  • Current Recoil - drawing
    Current Recoil - drawing
  • Current Damage - drawing
    Current Damage - drawing
  • Current Bullet speed - drawing
    Current Bullet speed - drawing
  • Display - Skeleton
    Display - Skeleton
  • Display - Bullet
    Display - Bullet
  • Display - Level 1
    Display - Level 1
  • Display - Level 2
    Display - Level 2
  • Display - Level 3
    Display - Level 3
  • Display - Level 4
    Display - Level 4
  • Display - Level 5
    Display - Level 5
  • Display - Level 6
    Display - Level 6
  • C. 2 - Normal
    C. 2 - Normal
  • C. 2 - Hurt
    C. 2 - Hurt
  • drawing - drawing
    drawing - drawing
  • C. 3 - Normal
    C. 3 - Normal
  • C. 3 - Hurt
    C. 3 - Hurt
  • Boss 1 - drawing
    Boss 1 - drawing
  • Boss 1 - explosion1
    Boss 1 - explosion1
  • Boss 1 - explosion2
    Boss 1 - explosion2
  • Boss 1 - explosion3
    Boss 1 - explosion3
  • Boss 1 - explosion4
    Boss 1 - explosion4
  • Boss 1 - explosion5
    Boss 1 - explosion5
  • Boss 1 bullet - drawing
    Boss 1 bullet - drawing
  • Boss 1 bar - 100%
    Boss 1 bar - 100%
  • Boss 1 bar - 75%
    Boss 1 bar - 75%
  • Boss 1 bar - 50%
    Boss 1 bar - 50%
  • Boss 1 bar - 25%
    Boss 1 bar - 25%
  • Boss 1 bar - 0%
    Boss 1 bar - 0%
  • C. 4 - Normal
    C. 4 - Normal
  • C. 4 - Hurt
    C. 4 - Hurt
  • C. 5 - Normal
    C. 5 - Normal
  • C. 5 - Hurt
    C. 5 - Hurt
  • C. 6 - Normal
    C. 6 - Normal
  • C. 6 - Hurt
    C. 6 - Hurt
  • Boss 2 - drawing
    Boss 2 - drawing
  • Boss 2 - explosion1
    Boss 2 - explosion1
  • Boss 2 - explosion2
    Boss 2 - explosion2
  • Boss 2 - explosion3
    Boss 2 - explosion3
  • Boss 2 - explosion4
    Boss 2 - explosion4
  • Boss 2 - explosion5
    Boss 2 - explosion5
  • Boss 2 bullet - drawing
    Boss 2 bullet - drawing
  • Boss 21 - drawing
    Boss 21 - drawing
  • Boss 21 - explosion1
    Boss 21 - explosion1
  • Boss 21 - explosion2
    Boss 21 - explosion2
  • Boss 21 - explosion3
    Boss 21 - explosion3
  • Boss 21 - explosion4
    Boss 21 - explosion4
  • Boss 21 - explosion5
    Boss 21 - explosion5
  • Boss 211 - drawing
    Boss 211 - drawing
  • Boss 211 - explosion1
    Boss 211 - explosion1
  • Boss 211 - explosion2
    Boss 211 - explosion2
  • Boss 211 - explosion3
    Boss 211 - explosion3
  • Boss 211 - explosion4
    Boss 211 - explosion4
  • Boss 211 - explosion5
    Boss 211 - explosion5
  • Boss 2111 - drawing
    Boss 2111 - drawing
  • Boss 2111 - explosion1
    Boss 2111 - explosion1
  • Boss 2111 - explosion2
    Boss 2111 - explosion2
  • Boss 2111 - explosion3
    Boss 2111 - explosion3
  • Boss 2111 - explosion4
    Boss 2111 - explosion4
  • Boss 2111 - explosion5
    Boss 2111 - explosion5
  • Boss 21111 - drawing
    Boss 21111 - drawing
  • Boss 21111 - explosion1
    Boss 21111 - explosion1
  • Boss 21111 - explosion2
    Boss 21111 - explosion2
  • Boss 21111 - explosion3
    Boss 21111 - explosion3
  • Boss 21111 - explosion4
    Boss 21111 - explosion4
  • Boss 21111 - explosion5
    Boss 21111 - explosion5
  • C. 11 - Normal
    C. 11 - Normal
  • C. 11 - Hurt
    C. 11 - Hurt
  • C. 111 - Normal
    C. 111 - Normal
  • C. 111 - Hurt
    C. 111 - Hurt
  • C. 1111 - Normal
    C. 1111 - Normal
  • C. 1111 - Hurt
    C. 1111 - Hurt
  • C. 21 - Normal
    C. 21 - Normal
  • C. 21 - Hurt
    C. 21 - Hurt
  • C. 211 - Normal
    C. 211 - Normal
  • C. 211 - Hurt
    C. 211 - Hurt
  • C. 2111 - Normal
    C. 2111 - Normal
  • C. 2111 - Hurt
    C. 2111 - Hurt
  • C. 21111 - Normal
    C. 21111 - Normal
  • C. 21111 - Hurt
    C. 21111 - Hurt
  • C. 211111 - Normal
    C. 211111 - Normal
  • C. 211111 - Hurt
    C. 211111 - Hurt
  • C. 31 - Normal
    C. 31 - Normal
  • C. 31 - Hurt
    C. 31 - Hurt
  • C. 311 - Normal
    C. 311 - Normal
  • C. 311 - Hurt
    C. 311 - Hurt
  • C. 3111 - Normal
    C. 3111 - Normal
  • C. 3111 - Hurt
    C. 3111 - Hurt
  • C. 61 - Normal
    C. 61 - Normal
  • C. 61 - Hurt
    C. 61 - Hurt
  • C. 611 - Normal
    C. 611 - Normal
  • C. 611 - Hurt
    C. 611 - Hurt
  • C. 6111 - Normal
    C. 6111 - Normal
  • C. 6111 - Hurt
    C. 6111 - Hurt
  • C. 61111 - Normal
    C. 61111 - Normal
  • C. 61111 - Hurt
    C. 61111 - Hurt
  • C. 611111 - Normal
    C. 611111 - Normal
  • C. 611111 - Hurt
    C. 611111 - Hurt
  • C. 51 - Normal
    C. 51 - Normal
  • C. 51 - Hurt
    C. 51 - Hurt
  • C. 511 - Normal
    C. 511 - Normal
  • C. 511 - Hurt
    C. 511 - Hurt
  • C. 5111 - Normal
    C. 5111 - Normal
  • C. 5111 - Hurt
    C. 5111 - Hurt
  • C. 51111 - Normal
    C. 51111 - Normal
  • C. 51111 - Hurt
    C. 51111 - Hurt
  • C. 41 - Normal
    C. 41 - Normal
  • C. 41 - Hurt
    C. 41 - Hurt
  • C. 411 - Normal
    C. 411 - Normal
  • C. 411 - Hurt
    C. 411 - Hurt
  • C. 4111 - Normal
    C. 4111 - Normal
  • C. 4111 - Hurt
    C. 4111 - Hurt
  • C. 41111 - Normal
    C. 41111 - Normal
  • C. 41111 - Hurt
    C. 41111 - Hurt
  • C. 112 - Normal
    C. 112 - Normal
  • C. 112 - Hurt
    C. 112 - Hurt
  • C. 1121 - Normal
    C. 1121 - Normal
  • C. 1121 - Hurt
    C. 1121 - Hurt
  • C. 11211 - Normal
    C. 11211 - Normal
  • C. 11211 - Hurt
    C. 11211 - Hurt
  • C. 112111 - Normal
    C. 112111 - Normal
  • C. 112111 - Hurt
    C. 112111 - Hurt
  • C. 1121111 - Normal
    C. 1121111 - Normal
  • C. 1121111 - Hurt
    C. 1121111 - Hurt
  • C. 11211111 - Normal
    C. 11211111 - Normal
  • C. 11211111 - Hurt
    C. 11211111 - Hurt
  • Turrent1 - Skeleton
    Turrent1 - Skeleton
  • Turrent1 - Bullet
    Turrent1 - Bullet
  • Turrent1 - Level 1
    Turrent1 - Level 1
  • Turrent1 - Level 2
    Turrent1 - Level 2
  • Turrent1 - Level 3
    Turrent1 - Level 3
  • Turrent1 - Level 4
    Turrent1 - Level 4
  • Turrent1 - Level
    Turrent1 - Level
  • Turrent1 - Level 5
    Turrent1 - Level 5