Tile Bomber v.2.1

by Bimmer master

remixed from "Tile Bomber v.2.1" by Master Coder

originally from "Tile Bomber" by Tynker

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Description

THIS IS A MULTIPLAYER GAME. To play, try to kill the other player. Player 1 uses the keys "W" "A" "S" "D' to move around like in Minecraft. That player also clicks "space" to place a bomb. Player2 uses the up, down, left and right keyboard buttons to move around. Player2 uses the mouse (RIGHT-click) to place a bomb. Happy playing! I will soon add a single-player mode and other stuff too, like power-ups. Please like and keep in checking this out!

Concepts

advanced motion, simple events, basic math, advanced messaging, simple variables, expert physics, resize actor, simple messaging, direction and turning, advanced costume handling, cloning, level design, topdown controls, detect conditions, conditional loops, variables, delays, visibility, simple loops, input/output, advanced physics, simple motion, simple sound playing, topdown basics, program control, simple conditionals, advanced loops

  • #Lines:128
  • #Actors:4
  • #Costumes:8
  • #Scripts:17

Text Snippets

  • THIS IS A MULTIPLAYER GAME. To play, try to kill the other player. Player 1 uses the keys "W" "A" "S" "D' to move around like in Minecraft. That player also clicks "space" to place a bomb. Player2 uses the up, down, left and right keyboard buttons to move around. Player2 uses the mouse (RIGHT-click) to place a bomb. Happy playing! I will soon add a single-player mode and other stuff too, like power-ups. Please like and keep in checking this out!
  • tynker.topdown.moveset
  • stop this script
  • in attack range?
  • when i receive destoryall
  • stop fireball script
  • when i receive hit
  • when i receive shootheal
  • when i receive heal
  • when i receive rise effect
  • when i receive rain of healing
  • stop heal script
  • when i receive rise effect heart
  • when i receive lightningattack1
  • when i receive stun
  • when i receive lightningattack2
  • calculates if enemy is in ellipse shaped strike zone
  • when i receive cast
  • when i receive electric shot
  • lightning of the arrow
  • when i receive shoot
  • tynker.topdown.moveset1
  • tynker.topdown::move with key

Images

  • background scene - Grass2
    background scene - Grass2
  • tynker.topdown.moveset - fire ball
    tynker.topdown.moveset - fire ball
  • tynker.topdown.moveset - Explosion01
    tynker.topdown.moveset - Explosion01
  • tynker.topdown.moveset - Explosion02
    tynker.topdown.moveset - Explosion02
  • tynker.topdown.moveset - Explosion03
    tynker.topdown.moveset - Explosion03
  • tynker.topdown.moveset - Explosion04
    tynker.topdown.moveset - Explosion04
  • tynker.topdown.moveset - Explosion05
    tynker.topdown.moveset - Explosion05
  • tynker.topdown.moveset - Explosion06
    tynker.topdown.moveset - Explosion06
  • tynker.topdown.moveset - Explosion07
    tynker.topdown.moveset - Explosion07
  • tynker.topdown.moveset - Explosion08
    tynker.topdown.moveset - Explosion08
  • tynker.topdown.moveset - purple ball
    tynker.topdown.moveset - purple ball
  • tynker.topdown.moveset - RedLabel
    tynker.topdown.moveset - RedLabel
  • tynker.topdown.moveset - Fireball-1
    tynker.topdown.moveset - Fireball-1
  • tynker.topdown.moveset - Fireball-2
    tynker.topdown.moveset - Fireball-2
  • tynker.topdown.moveset - Fireball-3
    tynker.topdown.moveset - Fireball-3
  • tynker.topdown.moveset - Fireball-4
    tynker.topdown.moveset - Fireball-4
  • tynker.topdown.moveset - broken arrow
    tynker.topdown.moveset - broken arrow
  • tynker.topdown.moveset - arrow
    tynker.topdown.moveset - arrow
  • tynker.topdown.moveset - heart3
    tynker.topdown.moveset - heart3
  • Bomb - bomb
    Bomb - bomb
  • Bomb - explosion1
    Bomb - explosion1
  • Bomb - explosion2
    Bomb - explosion2
  • Bomb - explosion3
    Bomb - explosion3
  • Bomb - explosion4
    Bomb - explosion4
  • Bomb - explosion5
    Bomb - explosion5