space defender 1 1 1
by Tasteless Beret
remixed from "space defender 1 1" by Practical Gluten
originally from "Cyborg invasion - Beta 2.0" by Maximilian Wallis Hjorth
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Description
space defender 1 1 1, a project made by Tasteless Beret using Tynker. Learn to code and make your own app or game in minutes.
Concepts
simple variables, basic math, delays, visibility, simple conditionals, input/output, text handling, simple events, simple messaging, advanced costume handling, simple loops, advanced math, advanced events, cloning, detect conditions, music and instruments, simple motion, resize actor, direction and turning, program control, functions, advanced messaging, simple sound playing, simple costume handling, advanced motion, conditional wait, conditional loops
- #Lines:967
- #Actors:29
- #Costumes:53
- #Scripts:96
Text Snippets
- space defender 1 1 1
- welcome to candy rush maddness!
- tap on enemies to aim at them.
- press "shop" to upgrade turrent
- it is recommended to always choose the cheapest upgrade ;)
- please note that this game is in beta
- last resort costs
- do you want to activate it?
- press bullets to stop them!
- highscore display1
- upgrade fire rate
- insufficent funds
- inSufficent Funds
- upgrade bullet speed
- bullet speed price
- recoil upgrade stat
- damage upgrade stat
- bullet apeed upgrade stat
- current bullet speed
Images
- background scene - drawing
- background scene - space
- Shop Sign - drawing
- Shop background - drawing
- Close Shop - drawing
- Turrent - Bullet
- Turrent - Level 1
- C. 1 - Normal
- C. 1 - Hurt
- Score display - drawing
- Highscore display1 - drawing
- Life Bar - 100%
- Life Bar - 75%
- Life Bar - 50%
- Life Bar - 25%
- Life Bar - 0%
- Cash Flow - drawing
- Upgrade Fire Rate - Sufficent Funds
- Upgrade Fire Rate - inSufficent Funds
- Upgrade Damage - Sufficent Funds
- Upgrade Damage - inSufficent Funds
- Upgrade Bullet speed - Sufficent Funds
- Upgrade Bullet speed - inSufficent Funds
- Recoil Price - drawing
- Damage Price - drawing
- Bullet speed Price - drawing
- Recoil Upgrade stat - drawing
- Damage Upgrade stat - drawing
- Bullet apeed Upgrade stat - drawing
- Current stat - drawing
- Current Recoil - drawing
- Current Damage - drawing
- Current Bullet speed - drawing
- Display - Skeleton
- Display - Bullet
- Display - Level 1
- Display - Level 2
- Display - Level 3
- Display - Level 4
- Display - Level 5
- drawing - drawing
- Boss 1 - drawing
- Boss 1 - explosion1
- Boss 1 - explosion2
- Boss 1 - explosion3
- Boss 1 - explosion4
- Boss 1 - explosion5
- Boss 1 bullet - drawing
- Boss 1 bar - 100%
- Boss 1 bar - 75%
- Boss 1 bar - 50%
- Boss 1 bar - 25%
- Boss 1 bar - 0%
- drawing1 - drawing
- drawing2 - drawing