Hour of Code 6A
simple events, platformer basics, functions, advanced physics, actor properties, platformer automations, platformer controls, simple loops, basic math, advanced costume handling, variables, simple conditionals, miscellaneous, advanced messaging, graphic effects, expert physics, delays, simple drawing, text handling, advanced motion, simple variables, simple messaging, detect conditions, input/output, advanced events, resize actor, direction and turning, advanced animation, topdown automations, conditional wait, touching actor, level design,