Cyborg invasion - Beta 2.0 1

by Swanky Stuff

originally from "Cyborg invasion - Beta 2.0" by Maximilian Wallis Hjorth

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Description

Cyborg invasion - Beta 2.0 1, a project made by Swanky Stuff using Tynker. Learn to code and make your own app or game in minutes.

Concepts

simple variables, basic math, delays, variables, advanced costume handling, simple conditionals, visibility, advanced events, detect conditions, cloning, simple events, simple loops, input/output, simple messaging, text handling, simple motion, advanced math, conditional loops, direction and turning, music and instruments, resize actor, program control, simple sound playing, functions, conditional wait, advanced messaging, simple costume handling, advanced motion

  • #Lines:1710
  • #Actors:40
  • #Costumes:88
  • #Scripts:185

Text Snippets

  • welcome to cyber invasion!
  • tap on enemies to aim at them.
  • press "shop" to upgrade turrent
  • it is recommended to always choose the cheapest upgrade ;)
  • please note that this game is in beta
  • my high score is 1600
  • last resort costs
  • do you want to activate it?
  • remember that life is about choices, so make sure you make the right ones. but if you do happen to make a wrong decision, don't feel bad about it, because you can't live your life feeling bad about things that "could" have been or "should" have been, just do. and if what you do turns out bad, just apologise, don't feel bad about it. opposite goes for when you do something good though, feel good about it, and learn from the right decision.
  • press bullets to stop them!
  • upgrade fire rate
  • insufficent funds
  • upgrade bullet speed

Images

  • background scene - Space
    background scene - Space
  • Shop Sign - drawing
    Shop Sign - drawing
  • Shop background - drawing
    Shop background - drawing
  • Close Shop - drawing
    Close Shop - drawing
  • Turrent - Skeleton
    Turrent - Skeleton
  • Turrent - Bullet
    Turrent - Bullet
  • Turrent - Level 1
    Turrent - Level 1
  • Turrent - Level 2
    Turrent - Level 2
  • Turrent - Level 3
    Turrent - Level 3
  • Turrent - Level 4
    Turrent - Level 4
  • Turrent - Level 5
    Turrent - Level 5
  • C. 1 - Normal
    C. 1 - Normal
  • C. 1 - Hurt
    C. 1 - Hurt
  • Score display - drawing
    Score display - drawing
  • Highscore display1 - drawing
    Highscore display1 - drawing
  • Life Bar - 100%
    Life Bar - 100%
  • Life Bar - 75%
    Life Bar - 75%
  • Life Bar - 50%
    Life Bar - 50%
  • Life Bar - 25%
    Life Bar - 25%
  • Life Bar - 0%
    Life Bar - 0%
  • Cash Flow - drawing
    Cash Flow - drawing
  • Upgrade Fire Rate - Sufficent Funds
    Upgrade Fire Rate - Sufficent Funds
  • Upgrade Fire Rate - inSufficent Funds
    Upgrade Fire Rate - inSufficent Funds
  • Upgrade Damage - Sufficent Funds
    Upgrade Damage - Sufficent Funds
  • Upgrade Damage - inSufficent Funds
    Upgrade Damage - inSufficent Funds
  • Upgrade Bullet speed - Sufficent Funds
    Upgrade Bullet speed - Sufficent Funds
  • Upgrade Bullet speed - inSufficent Funds
    Upgrade Bullet speed - inSufficent Funds
  • Recoil Price - drawing
    Recoil Price - drawing
  • Damage Price - drawing
    Damage Price - drawing
  • Bullet speed Price - drawing
    Bullet speed Price - drawing
  • Recoil Upgrade stat - drawing
    Recoil Upgrade stat - drawing
  • Damage Upgrade stat - drawing
    Damage Upgrade stat - drawing
  • Bullet apeed Upgrade stat - drawing
    Bullet apeed Upgrade stat - drawing
  • Current stat - drawing
    Current stat - drawing
  • Current Recoil - drawing
    Current Recoil - drawing
  • Current Damage - drawing
    Current Damage - drawing
  • Current Bullet speed - drawing
    Current Bullet speed - drawing
  • Display - Skeleton
    Display - Skeleton
  • Display - Bullet
    Display - Bullet
  • Display - Level 1
    Display - Level 1
  • Display - Level 2
    Display - Level 2
  • Display - Level 3
    Display - Level 3
  • Display - Level 4
    Display - Level 4
  • Display - Level 5
    Display - Level 5
  • C. 2 - Normal
    C. 2 - Normal
  • C. 2 - Hurt
    C. 2 - Hurt
  • drawing - drawing
    drawing - drawing
  • C. 3 - Normal
    C. 3 - Normal
  • C. 3 - Hurt
    C. 3 - Hurt
  • Boss 1 - drawing
    Boss 1 - drawing
  • Boss 1 bullet - drawing
    Boss 1 bullet - drawing
  • Boss 1 bar - 100%
    Boss 1 bar - 100%
  • Boss 1 bar - 75%
    Boss 1 bar - 75%
  • Boss 1 bar - 50%
    Boss 1 bar - 50%
  • Boss 1 bar - 25%
    Boss 1 bar - 25%
  • Boss 1 bar - 0%
    Boss 1 bar - 0%
  • C. 4 - Normal
    C. 4 - Normal
  • C. 4 - Hurt
    C. 4 - Hurt
  • C. 5 - Normal
    C. 5 - Normal
  • C. 5 - Hurt
    C. 5 - Hurt
  • C. 6 - Normal
    C. 6 - Normal
  • C. 6 - Hurt
    C. 6 - Hurt
  • Boss 2 - drawing
    Boss 2 - drawing
  • Boss 2 - explosion1
    Boss 2 - explosion1
  • Boss 2 - explosion2
    Boss 2 - explosion2
  • Boss 2 - explosion3
    Boss 2 - explosion3
  • Boss 2 - explosion4
    Boss 2 - explosion4
  • Boss 2 - explosion5
    Boss 2 - explosion5
  • Boss 2 bullet - drawing
    Boss 2 bullet - drawing
  • drawing1 - drawing
    drawing1 - drawing
  • drawing1 - drawing copy
    drawing1 - drawing copy
  • drawing2 - drawing
    drawing2 - drawing
  • drawing2 - drawing copy
    drawing2 - drawing copy
  • drawing3 - drawing
    drawing3 - drawing
  • drawing4 - drawing
    drawing4 - drawing
  • Turrent1 - Skeleton
    Turrent1 - Skeleton
  • Turrent1 - Bullet
    Turrent1 - Bullet
  • Turrent1 - Level 1
    Turrent1 - Level 1
  • Turrent1 - Level 2
    Turrent1 - Level 2
  • Turrent1 - Level 3
    Turrent1 - Level 3
  • Turrent1 - Level 4
    Turrent1 - Level 4
  • Turrent1 - Level 5
    Turrent1 - Level 5
  • Turrent2 - Skeleton
    Turrent2 - Skeleton
  • Turrent2 - Bullet
    Turrent2 - Bullet
  • Turrent2 - Level 1
    Turrent2 - Level 1
  • Turrent2 - Level 2
    Turrent2 - Level 2
  • Turrent2 - Level 3
    Turrent2 - Level 3
  • Turrent2 - Level 4
    Turrent2 - Level 4
  • Turrent2 - Level 5
    Turrent2 - Level 5