In this activity, we will learn to use conditionals, actor interactions, and variables to create a bouncing ball game!
delays, simple messaging, basic math, input/output, miscellaneous, simple conditionals, simple variables, program control, visibility, simple motion, simple events, simple loops, simple costume handling, detect conditions, direction and turning, layers, variables, text handling, advanced motion, functions, expert physics, string handling, screen bounds, conditional wait, resize actor, advanced costume handling,