Chocolate Cannon

by Shameless Dye

originally from "Chocolate Cannon" by Whopping Supply



Chocolate Cannon, a project made by Shameless Dye using Tynker. Learn to code and make your own app or game in minutes.


variables, simple messaging, advanced messaging, simple variables, simple loops, basic math, music and instruments, simple events, simple sound playing, advanced math, delays, simple conditionals, input/output, lists

  • #Lines:25
  • #Actors:5
  • #Costumes:1
  • #Scripts:3

Text Snippets

  • defeat all ten strawberries! a new one will appear every 2 seconds.
  • repeatedly fire the cannon left and right to win.
  • your "repeat" block should loop five times. there should be six blocks inside the repeat.
  • face left first, then right, then left...
  • serious mood music
  • pointindirection
  • cannon art is backwards...
  • fired_too_fast_fail
  • oh no, the cannon jammed! make sure you fire every 2 seconds so the cannon has time to reload.
  • yikes! make sure you fire every 2 seconds.
  • enemy_attack_fail
  • uh-oh! is your cannon facing the right direction? try facing left, then right, then left, and so on.
  • not_enough_repeats
  • put a high enough value in the repeat loop to defeat all of the attacking strawberry monsters. and make sure the rest of your code is inside of the repeat loop.


  • background scene - Background
    background scene - Background
  • cannon - Canon_Side
    cannon - Canon_Side
  • ChocolateBall - ChocolateBall
    ChocolateBall - ChocolateBall
  • ChocolateBall - Splat1
    ChocolateBall - Splat1
  • ChocolateBall - Splat2
    ChocolateBall - Splat2
  • ChocolateBall - Splat3
    ChocolateBall - Splat3
  • ChocolateBall - Splat4
    ChocolateBall - Splat4
  • splat - splat1
    splat - splat1
  • splat - splat2
    splat - splat2
  • game over - game over
    game over - game over
  • game over - wow
    game over - wow