Arcade Shooter Game 1

by Humming Wrap

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Description

Tap and hold to move the blue ship. Can you blow up all the bad guys?

Concepts

simple loops, advanced motion, detect conditions, simple motion, simple events, delays, visibility, direction and turning, layers, advanced events, resize actor, basic math, screen bounds, simple costume handling, conditional loops, simple conditionals, input/output, advanced costume handling, program control, simple sound playing

  • #Lines:98
  • #Actors:6
  • #Costumes:19
  • #Scripts:12

Text Snippets

  • tap and hold to fly your ship!
  • spaceship bullet
  • can you program me to explode?

Images

  • background scene - Sunset Horizon
    background scene - Sunset Horizon
  • Hero Ship - Ci:pr:Jet 1
    Hero Ship - Ci:pr:Jet 1
  • Hero Ship - Ci:pr:Jet 2
    Hero Ship - Ci:pr:Jet 2
  • Hero Ship - Ci:pr:Jet 3
    Hero Ship - Ci:pr:Jet 3
  • Hero Ship - Ci:pr:Jet 4
    Hero Ship - Ci:pr:Jet 4
  • Spaceship bullet - Sword
    Spaceship bullet - Sword
  • Enemy Ship - bad guy ship B
    Enemy Ship - bad guy ship B
  • Enemy Ship - explosion1
    Enemy Ship - explosion1
  • Enemy Ship - explosion2
    Enemy Ship - explosion2
  • Enemy Ship - explosion3
    Enemy Ship - explosion3
  • Enemy Ship - explosion4
    Enemy Ship - explosion4
  • Enemy Ship - explosion5
    Enemy Ship - explosion5
  • Asteroid - Sc:pr:Flaming Comet 1
    Asteroid - Sc:pr:Flaming Comet 1
  • Asteroid - Sc:pr:Flaming Comet 2
    Asteroid - Sc:pr:Flaming Comet 2
  • Asteroid - Sc:pr:Flaming Comet 3
    Asteroid - Sc:pr:Flaming Comet 3
  • Asteroid - Sc:pr:Flaming Comet 4
    Asteroid - Sc:pr:Flaming Comet 4
  • Asteroid - Sc:pr:Flaming Comet 5
    Asteroid - Sc:pr:Flaming Comet 5
  • Asteroid - Sc:pr:Flaming Comet 6
    Asteroid - Sc:pr:Flaming Comet 6
  • Background 1 - alien overhead
    Background 1 - alien overhead
  • Background 2 - Big Troll
    Background 2 - Big Troll

Remixes of "Arcade Shooter Game 1" (1)