Lesson 1 : The Basics
Python 101

Time: 40+ minutes

Introduction

Commands Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (35 minutes)

Facilitate as students complete all The Basics modules on their own:

1. Welcome (Document)
2. Course Overview (Puzzle)
3. Jungle Run (Puzzle)
4. More Dust (Puzzle)
5. Around the Corner (Puzzle)
6. Scale the Slopes (Puzzle)
7. Stairway to Safety (Puzzle)
8. What are Comments? (Document)
9. Around the Bend (Puzzle)
10. Bunny Hop (Puzzle)
11. What Are Naming Conventions? (Document)
12. Left-Right (Puzzle)
13. Review (Document)
14. Quiz (Multiple Choice)

Discussion Questions/Follow-Up Activities (20 minutes)

U.S. Standards

  • CCSS-ELA: SL.7.1, SL.8.1, RI.9-10.3, RI.9-10.6, L.9-10.3, L.9-10.6
  • CCSS-Math: HSN.Q.A.1, HSN.Q.A.2, HSN.Q.A.3, MP.1
  • CSTA: 2-AP-13, 2-AP-17, 3A-AP-17, 3A-AP-19, 3B-AP-11, 3B-AP-12
  • CS CA: 6-8.AP.13, 6-8.AP.17, 9-12.AP.12, 9-12.AP.14, 9-12.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
  • understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
  • understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
  • Key stage 4
    All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
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    Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
    Lesson 1
    The Basics
    28 Slides
    Lesson 2
    Loops and Patterns
    32 Slides
    Lesson 3
    Conditional Logic
    33 Slides
    Lesson 4
    Conditional Loops
    24 Slides
    Lesson 5
    Variables
    27 Slides
    Lesson 6
    Expressions
    28 Slides
    Lesson 7
    Using the Turtle Tool
    25 Slides
    Lesson 8
    User Interaction
    24 Slides
    Lesson 9
    Game Design
    20 Slides
    Lesson 10
    Snake
    16 Slides
    Lesson 11
    Connect 4
    15 Slides
    Lesson 12
    Tetris
    16 Slides
    Lesson 13
    Final Game
    15 Slides