Lesson 4 : Intro to JavaScript
Programming 300

Time: 60+ minutes


JavaScript Commands Introduced




Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all Intro to JavaScript modules on their own:

1. Counter Hack (Intro)
2. Start the Hack (Puzzle)
3. What Are Comments? (Document)
4. Step Up (Puzzle)
5. Turn The Corner (Puzzle)
6. Staircase (Puzzle)
7. Zig-Zag (Puzzle)
8. What Are For Loops? (Document)
9. What Is Indentation? (Document)
10. Deja Vu (Puzzle)
11. Up and Down (Puzzle)
12. Onwards, Forward! (Puzzle)
13. Jump, Forward (Puzzle)
14. Forward, Jump (Puzzle)

Extended Activities (10 minutes)

U.S. Standards

  • CSTA: 3A-AP-17, 3A-AP-21, 3A-AP-22, 3B-AP-10, 3B-AP-11
  • CS CA: 9-12.AP.12, 9-12.AP.14, 9-12.AP.16
  • ISTE: 1.1.c, 1.1.d, 1.4.d, 1.5.c

U.K. Standards

Key stage 3
Pupils should be taught to:
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns
This course is not part of your plan. Please upgrade to view all answer keys

Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Intro to Tynker
37 Slides
Lesson 2
Intro to Game Design
20 Slides
Lesson 3
24 Slides
Lesson 4
Intro to JavaScript
34 Slides
Lesson 5
Intro to Python
29 Slides