Lesson 1 : Intro to Tynker
Programming 300

Time: 45+ minutes


Tynker Blocks Introduced




Warm-Up (5 minutes)

Activities (35 minutes)

Facilitate as students complete all Intro to Tynker modules on their own:

1. Introduction (Introduction)
2. Intro Video (Introduction)
3. Puzzles Intro (Introduction)
4. Selector (Activity)
5. Forward (Puzzle)
6. Fly Up (Puzzle)
7. Forward. Fly Up. (Puzzle)
8. Eat and Blast (Puzzle)
9. Drop Down, Turn Around (Puzzle)
10. Defeat the Knight (Puzzle)
11. Spiral Up (Puzzle)
12. Ziggurat (Puzzle)
13. Fly. Fly. Fly Up. (Puzzle)
14. Get the Knights! (Puzzle)
15. Flags (Puzzle)
16. Power Up (Puzzle)

Extended Activities (5 minutes)

U.S. Standards

  • CCSS-ELA: RI.6.4, RI.6.1, SL.7.1, SL.8.1
  • CCSS-Math: MP.1
  • CSTA: 2-AP-12, 2-AP-13, 2-AP-15, 2-AP-16
  • CS CA: 6-8.AP.12, 6-8.AP.13, 6-8.AP.15, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
  • Key stage 3
    Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
  • This course is not part of your plan. Please upgrade to view all answer keys

    Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
    Lesson 1
    Intro to Tynker
    37 Slides
    Lesson 2
    Intro to Game Design
    20 Slides
    Lesson 3
    24 Slides
    Lesson 4
    Intro to JavaScript
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    Lesson 5
    Intro to Python
    29 Slides