• Start for Free
  • Play
    • Coding Games
    • Minecraft
      • Minecraft Skins
      • Minecraft Mods
      • Minecraft Mobs
      • Minecraft Items
      • Minecraft Addons
      • Minecraft Blocks
    • Hour of Code
    • Community
  • Parents
    • Overview
    • Curriculum
    • Plans & Pricing
    • Gift
  • Educators
    • Overview
    • School Curriculum
    • Standards Alignment
    • Request a Quote
    • Training & PD
    • Hour of Code
  • Resources
    • What is Coding?
    • Why Coding Matters
    • Coding eBooks
    • Mobile Apps
    • Blog
  • Support
    • Contact Support
    • Schools Help Center
    • Home Help Center
  • Log in
  • Start for Free
  • Start for Free
  • Log in
  • Play
  • Parents
    • Overview
    • Curriculum
    • Plans & Pricing
    • Why Code?
  • Educators
    • Overview
    • School Curriculum
    • Standards Alignment
    • Request a Quote
    • Training & PD
    • Hour of Code
  • Resources
    • What is Coding?
    • Why Coding Matters
    • Coding eBooks
    • Mobile Apps
    • Blog
  • Support
    • Contact Support
    • Schools Help Center
    • Home Help Center
  • Tynker Apps

Inspire your students to try an Hour of Code

Teacher Resources
Encourage your students to log in to their accounts during the Hour of Code week to participate. Please spread the word

Learn to code with using Tynker

Tynkering since: Jan 06, 2016
32 Classrooms
Taught
553 Students
Enrolled

STRATFORD SCHOOLS

Share
Tweet
  • Class:
  • Summer Tynker Workshop 3rd-5th grades
    • A. Hoang's Classroom
    • SCP C01-2A
    • SCP C01-2A 2015
    • SCP C02-2B
    • SCP C03-3A
    • SCP C04-1F
    • SCP C04-2C 2015
    • SCP C05-2C
    • SCP C05-2E 2015
    • SCP C06-3A 2015
    • SCP D01-4C
    • SCP D01-4C 2015
    • SCP D02-4A
    • SCP D02-4A 2015
    • SCP D03-4B
    • SCP D03-4B 2015
    • SCP D04-2D
    • SCP D04-4D 2015
    • SCP E01-3B
    • SCP E01-3B 2015
    • SCP E02-3D
    • SCP E02-3D 2015
    • SCP E03-3C
    • SCP E03-3C 2015
    • SCP J02-5A
    • SCP J02-5A 2015
    • SCP J03-5B
    • SCP J03-5B 2015
    • SCP K01-5C 2015
    • StratfordSchool
    • test class
Course
  • Lesson 1
    Loops and Animation

    Use multiple costumes and a loop construct to animate Gus.

  • Lesson 2
    Alien Puzzle

    Help Mod navigate through obstacles and reach his goal by solving these puzzles.

  • Lesson 3
    Creating a scene

    Create an interactive scene with music. Build and add your own characters and animate them.

  • Lesson 4
    Music and Animation

    Use music to create a game where robots battle to mimic the sound sequence.

  • Lesson 5
    Instruments and Tempo

    Generate computer music using musical notes, different instruments and changing tempo.

  • Lesson 6
    Jumping over obstacles

    Program an Actor to jump. Move the Actor up and down using a loop to change their y-position.

  • Lesson 7
    Storytelling

    Use speech bubbles using the Say block to simulate a conversation between Actors. Use Wait blocks for timing.

  • Lesson 8
    Detecting Screen Bounds

    Move Actors to different locations within the screen using random number generators. Hide and Show Actors.

  • Lesson 9
    Broadcasting Messages

    Send and receive messages between Actors in a program. Use messages to control the robot.

  • Lesson 10
    Time Limits

    Learn about time limits, and along with your knowledge of messaging, build a 2-player game.

  • Lesson 11
    Message driven programming

    Program the BeatBot to make different dance moves based on the type of message it receives.

  • Lesson 12
    Keyboard Control

    Students learn to move Actors, point them toward other objects, or rotate them. They use the keyboard and mouse to control an...

  • Lesson 13
    Obstacle Course

    Learn to follow the mouse pointer as well as other actors. Create an obstacle course.

  • Lesson 14
    Pop the Balloon

    A balloon popping game, more on random numbers and programming explosions.

  • Lesson 15
    Slideshow

    Students use code blocks to create presentations and slideshows, switch scenes, add captions and use timing to automate a sl...

  • Lesson 16
    Animation with Movement

    Program the BeatBot to moonwalk by combining animation with movement.

  • Lesson 17
    Vector Drawing

    Students learn to use Tynker drawing tools to create their own vector based drawings for Actors and Scenes.

  • Lesson 18
    The Music Machine

    Students learn about musical notes, timing, beats, and compose songs on the computer using code blocks. They also learn to pl...

  • Lesson 19
    Positioning Actors

    Students learn to position objects precisely using the X and Y co-ordinates, moving objects using the glide block, and changi...

  • Lesson 20
    Review: Interactive Animation

    A review of frame-based animation, motion, and keyboard events.

  • Lesson 21
    Quiz Game

    Students learn how to ask the user a question and receive their response. In this lesson, they complete a Quiz project using ...

  • Lesson 22
    Color Sensing

    Students learn to detect if an Actor touches a color, or a color touches a color. In this lesson, they build a maze game and ...

  • Lesson 23
    Keeping Score

    Students build a simple game and learn to keep score using messaging and a TynkerBlock. They use random number generators to ...

  • Lesson 24
    Space Breaker

    Build a brick-breaking game using a timer, and the Stop All and Set Label blocks.

  • Lesson 25
    Sky Train

    Build Sky Train, a fun game where you chain platforms to build a moving train.

  • Lesson 26
    Review: Ghost Catcher

    Review sensing events that detect Actors touching and hiding Actors.

  • Lesson 27
    Rotation

    Use the Turn block to rotate an actor. Using it in a loop and turning 360 degrees will flip the Actor.

  • Lesson 28
    Pen Drawing

    Students learn about pen drawing commands to create math art and patterns programmatically. They build a drawing pad with key...

  • Lesson 29
    TynkerBlocks

    Students are introduced to TynkerBlocks - pre-programmed Actors. They experiment with several TynkerBlocks and learn how to r...

  • Lesson 30
    Drawing Patterns

    Learn to draw patterns in the sky using pen drawing and turning motion.

  • Lesson 31
    Color Effects

    Learn to set color, change color, and add color effects to your program.

  • Lesson 32
    Stamping

    Learn to use stamping, text drawing and changing Actor size.

  • Lesson 33
    Star Runner

    Build the Star Runner to capture stars and make constellations!

  • Lesson 34
    2-Player Battle

    Use nested loops, repeat until, and conditional blocks to build a 2-Player Battle.

  • Lesson 35
    Red Baron's Adventure

    Help Red Baron navigate through the desert and collect the medals.

  • Lesson 36
    Animated Motion

    Learn about Tynker basics, such as adding animation, movement, and sounds by building an adventure game.

  • Lesson 37
    Actor Positioning

    Learn how to hide and show actors, as well as move them using X and Y coordinates.

  • Lesson 38
    Motion and Tracking

    Learn how to navigate an Actor with the arrow keys.

  • Lesson 39
    Conditional Loops

    Learn how to specify an Actors costume and use the Forever If loop.

  • Lesson 40
    Show and Hide

    Learn to show and hide Actors using conditionals.

  • Lesson 41
    Keyboard Interaction

    Program keyboard controls to move Actors. Use this to move Gus back and forth to collect powercells.

  • Lesson 42
    Guessing Game

    Create an interactive quiz. Use the Ask block for user input and the If-Else block to check the answer.

  • Lesson 43
    Animation

    Students learn about loops, animation and simple motion. They create animations by switching multiple Costumes in a loop and ...

  • Lesson 44
    Storytelling

    Students learn to make interactive stories and jokes using code blocks. They add speech bubbles to Actors and use wait block...

  • Lesson 45
    Adding Logic

    Students learn to use conditional statements to make a program react to different conditions. They learn about Operators, log...

  • Lesson 46
    Review: Pen Drawing

    Review Pen Drawing, Changing Colors, and Color Detection.

  • Lesson 47
    Review: Character Creator

    Review using the Character Creator and using the built-in animation blocks.

  • Lesson 48
    Show and Hide

    Learn to use When Actor Clicked, and position actors randomly on the screen.

  • Lesson 49
    Layers

    Learn to bring Actors forward and backward relative to other Actors.

  • Lesson 50
    Motion

    Learn to use the X and Y position of Actors to move them around the Stage.

  • Lesson 51
    Snowball Siege

    Learn to build the Snow Ball Siege Game.

  • Lesson 52
    Final Lesson

    Using all the concepts you've learned, build these projects on your own. (5 DIY projects)

  • Lesson 53
    Actor Properties

    Learn how to turn actors, use operators and check the properties of other actors.

  • Lesson 54
    Nested Loops

    Learn how to use nested loops to give the actors multiple lives.

  • Lesson 55
    Messaging

    Finish the game by using broadcast blocks to add a win screen.

  • Lesson 56
    Start Screen and Controls

    Start creating your very own Top Down Arcade Game. With each lesson you will learn how to program the environment, characters...

  • Lesson 57
    Shoot Projectiles

    Learn how to use the Repeat Until loop and the Screen Edge blocks.

  • Lesson 58
    Parallax Scrolling

    Learn how to layer Actors and create a parallax scrolling effect.

  • Lesson 59
    Cloning

    Learn how to make copies of enemy ships and bullets using clones.

  • Lesson 60
    Variables

    Begin learning about variables and how to use them.

  • Lesson 61
    Powerups and Effects

    Learn how to create powerups using variables and effects.

  • Lesson 62
    Boss Battle

    Combine your knowledge of cloning and variables to create a boss fight.

  • Lesson 63
    Finishing Touch

    Finish the game by using variables to create a character selection screen.

  • Lesson 64
    Object Stacking

    Learn the basics of starting physics in Tynker.

  • Lesson 65
    Applying Impulses

    Apply directional impulses to safely land your spaceship.

  • Lesson 66
    Line Animation

    Use X and Y coordinates to draw and animate the Gravity Sling's gravity beam.

  • Lesson 67
    Physics Properties

    Use active and static properties to make actors react to collsions.

  • Lesson 68
    Ricochet

    Program the density and restitution of projectiles to make them go through objects and bounce off walls.

  • Lesson 69
    Explosions

    Program the conditional logic for an explostion to take out a space platform.

  • Lesson 70
    Changing Direction

    Help your rocket ship adjust its velocity mid-flight to hit a target.

  • Lesson 71
    Gravity Sling

    Finish the Gravity Sling game by creating a black hole to suck up objects.

  • Lesson 72
    Linear Velocity

    Use linear velocity and built-in animation to make your character run off of the platforms.

  • Lesson 73
    Double Jump

    Detect collsions and apply impulses to make your character do a double jump.

  • Lesson 74
    Receiving Values

    Send damage values to attacking robots and save the day.

  • Lesson 75
    Lists

    Create an inventory list so that your character can collect loot.

  • Lesson 76
    Laser Tennis

    Detect inventory list contents and use laser swords to deflect enemy projectiles.

  • Lesson 77
    Enemy AI

    Create an enemy robot that moves around based on information in a randomized list of values.

  • Lesson 78
    Leaderboards

    Use cloud lists and global variables to create a leaderboard for your high scores.

  • Lesson 79
    Platform Movement

    Learn the final things to finish this platformer game.

  • Lesson 80
    Pen Drawing

    Learn to draw using pen colors and have your racer follow the mouse.

  • Lesson 81
    Following the Mouse

    Use pointing and turning blocks to track the mouse pointer and build "chase games".

  • Lesson 82
    Changing Actor Size

    Program the racer to jump over enemy lines by changing its size whenever the spacebar is pressed.

  • Lesson 83
    Changing Pen Color

    Experiment with changing pen color and pen size to draw different kinds of patterns. Make an Etch-a-sketch like game. ...

  • Lesson 84
    Detecting Colors

    Detect colors that Actors touch while moving. Learn to code an explosion and program the racers to explode.

  • Lesson 85
    Avoiding Obstacles

    Explore several effects and create an obstacle game using X, Y coordinates and direction blocks.

  • Lesson 86
    Geometry

    Draw different geometric shapes such as squares and rectangles with your racer using pen drawing commands.

  • Lesson 87
    Game Effects and Rules

    Learn to program game effects like ghosting, elements like portals, and advanced rules.

  • Lesson 88
    The Physics Engine

    Learn to activate the built-in physics engine and set up gravity. Add multiple Actors and learn to stack them.

  • Lesson 89
    Gravity and Bouncing

    Adjust the bounciness of an Actor by changing gravity and restitution.

  • Lesson 90
    Static Platforms

    Learn to use the Static and Active blocks to control the effect of physics on Actors.

  • Lesson 91
    Basketball

    Make a Physics-based basketball game.

  • Lesson 92
    Impulses

    Learn to use impulse to shoot projectiles in a certain direction.

  • Lesson 93
    Projectiles

    Program the cannon to shoot projectiles at multiple targets.

  • Lesson 94
    Timers

    Use the timer block and keyboard controls to charge the cannon and make precise shots.

  • Lesson 95
    Asteroid Pong

    Learn to make a multi-player pong game to play with a friend.

  • Learning to Code using Tynker

    Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.

    Learning Objectives
    • Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
    • Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
    • Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
    • Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
    • Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
    Concepts Learned

    input/output, advanced costume handling, delays, music and instruments, simple events, simple motion, advanced messaging, simple messaging, advanced motion, simple loops, visibility, basic math, simple conditionals, advanced math, simple sound playing, graphic effects, color detection, simple costume handling, conditional loops, detect conditions, direction and turning, advanced events, screen bounds, program control, resize actor, simple variables, variables, miscellaneous, simple drawing, pen color, pen size, pen shade, actor properties, identification, expert math, advanced animation, text handling, functions, layers, expressions, operators, negative logic, shape drawing, function calls, timer, conditional wait, sequencing, pattern recognition, detect screen bounds, resize actors

    Parents

    Help your child learn computer programming at home

    Enroll in a Course

    About Tynker

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

    Feedback

    About

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

    Tynker.com (student login area) is certified by the kidSAFE Seal Program.

    Resources

    • Blog
    • About Us
    • Support
    • Press
    • Jobs
    • Mobile Apps
    • Sitemap
    • Coding eBooks
    • Forum
    • Store

    Parents

    • Overview
    • Curriculum
    • Give a Gift
    • Redeem
    • Why Coding
    • Featured Makers
    • Plans & Pricing
    • Coding eBooks
    • Summer

    Play

    • Coding Games
    • Minecraft
    • Minecraft Skins
    • Minecraft Skin Editor
    • Minecraft Mobs
    • Minecraft Blocks
    • Minecraft Add-ons
    • Minecraft Items
    • Minecraft Mods
    • Code Jam
    • Hour of Code

    Educators

    • Overview
    • School Curriculum
    • Free Classroom
    • Elementary
    • Middle School
    • High School
    • AP CS Courses
    • K-2 School
    • K-8 School
    • Standards Alignment
    • PD
    • Hour of Code
    • STEM Projects
    • Request a Quote
    Tynker.com (student login area) is certified by the kidSAFE Seal Program. Tynker is part of CodeHS Terms & Conditions Privacy Policy Kids & Online Safety About Us Contact Us
    ×