Learn to code with using Tynker
Taught
Enrolled
STRATFORD SCHOOLS
Course
Lesson 1
Vector Drawing
Students learn to use Tynker drawing tools to create their own vector based drawings for Actors and Scenes.
Lesson 2
Tynker Workshop
Students are introduced to Tynker Workshop and visual programming using graphical blocks. Build projects with Actors, Costume...
Lesson 3
Introduction
Students learn what "coding" or "programming" is and they get introduced to coding by solving puzzles.
Lesson 4
Animation
Students learn about loops, animation and simple motion. They create animations by switching multiple Costumes in a loop and ...
Lesson 5
Storytelling
Students learn to make interactive stories and jokes using code blocks. They add speech bubbles to Actors and use wait block...
Lesson 6
Keyboard Control
Students learn to move Actors, point them toward other objects, or rotate them. They use the keyboard and mouse to control an...
Lesson 7
Slideshow
Students use code blocks to create presentations and slideshows, switch scenes, add captions and use timing to automate a sl...
Lesson 8
Character Creator
Students learn to use Tynker's Character Creator to create their own animated avatars. They learn to make the avatar walk, ta...
Lesson 9
Make a Birthday Card
Students program their own interactive greeting in this lesson. They learn to hide and show Actors, apply visual effects and ...
Lesson 10
The Music Machine
Students learn about musical notes, timing, beats, and compose songs on the computer using code blocks. They also learn to pl...
Lesson 11
Positioning Actors
Students learn to position objects precisely using the X and Y co-ordinates, moving objects using the glide block, and changi...
Lesson 12
Pen Drawing
Students learn about pen drawing commands to create math art and patterns programmatically. They build a drawing pad with key...
Lesson 13
TynkerBlocks
Students are introduced to TynkerBlocks - pre-programmed Actors. They experiment with several TynkerBlocks and learn how to r...
Lesson 14
Keeping Score
Students build a simple game and learn to keep score using messaging and a TynkerBlock. They use random number generators to ...
Lesson 15
Adding Logic
Students learn to use conditional statements to make a program react to different conditions. They learn about Operators, log...
Lesson 16
Quiz Game
Students learn how to ask the user a question and receive their response. In this lesson, they complete a Quiz project using ...
Lesson 17
Color Sensing
Students learn to detect if an Actor touches a color, or a color touches a color. In this lesson, they build a maze game and ...
Learning to Code using Tynker
Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.
Learning Objectives
- Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
- Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
- Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
- Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
- Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
Concepts Learned
simple sound playing, simple events, sequencing, pattern recognition, simple loops, conditional loops, negative logic, simple conditionals, simple costume handling, delays