Learn to code with using Tynker
Taught
Enrolled
STRATFORD SCHOOLS
Course
Lesson 1
Review: Interactive Animation
A review of frame-based animation, motion, and keyboard events.
Lesson 2
Review: Pen Drawing
Review Pen Drawing, Changing Colors, and Color Detection.
Lesson 3
Review: Ghost Catcher
Review sensing events that detect Actors touching and hiding Actors.
Lesson 4
Review: Character Creator
Review using the Character Creator and using the built-in animation blocks.
Lesson 5
2-Player Battle
Use nested loops, repeat until, and conditional blocks to build a 2-Player Battle.
Lesson 6
Space Breaker
Build a brick-breaking game using a timer, and the Stop All and Set Label blocks.
Lesson 7
Quiz Game
Students learn how to ask the user a question and receive their response. In this lesson, they complete a Quiz project using ...
Lesson 8
The Music Machine
Students learn about musical notes, timing, beats, and compose songs on the computer using code blocks. They also learn to pl...
Lesson 9
Show and Hide
Learn to use When Actor Clicked, and position actors randomly on the screen.
Lesson 10
Layers
Learn to bring Actors forward and backward relative to other Actors.
Lesson 11
Motion
Learn to use the X and Y position of Actors to move them around the Stage.
Lesson 12
Snowball Siege
Learn to build the Snow Ball Siege Game.
Lesson 13
Drawing Patterns
Learn to draw patterns in the sky using pen drawing and turning motion.
Lesson 14
Color Effects
Learn to set color, change color, and add color effects to your program.
Lesson 15
Stamping
Learn to use stamping, text drawing and changing Actor size.
Lesson 16
Star Runner
Build the Star Runner to capture stars and make constellations!
Lesson 17
Sky Train
Build Sky Train, a fun game where you chain platforms to build a moving train.
Lesson 18
Final Lesson
Using all the concepts you've learned, build these projects on your own. (5 DIY projects)
Lesson 19
Introduction
Students learn what "coding" or "programming" is and they get introduced to coding by solving puzzles.
Lesson 20
Tynker Workshop
Students are introduced to Tynker Workshop and visual programming using graphical blocks. Build projects with Actors, Costume...
Lesson 21
Vector Drawing
Students learn to use Tynker drawing tools to create their own vector based drawings for Actors and Scenes.
Lesson 22
Animation
Students learn about loops, animation and simple motion. They create animations by switching multiple Costumes in a loop and ...
Lesson 23
Storytelling
Students learn to make interactive stories and jokes using code blocks. They add speech bubbles to Actors and use wait block...
Lesson 24
Keyboard Control
Students learn to move Actors, point them toward other objects, or rotate them. They use the keyboard and mouse to control an...
Lesson 25
Slideshow
Students use code blocks to create presentations and slideshows, switch scenes, add captions and use timing to automate a sl...
Lesson 26
Character Creator
Students learn to use Tynker's Character Creator to create their own animated avatars. They learn to make the avatar walk, ta...
Lesson 27
Make a Birthday Card
Students program their own interactive greeting in this lesson. They learn to hide and show Actors, apply visual effects and ...
Lesson 28
Positioning Actors
Students learn to position objects precisely using the X and Y co-ordinates, moving objects using the glide block, and changi...
Lesson 29
Pen Drawing
Students learn about pen drawing commands to create math art and patterns programmatically. They build a drawing pad with key...
Lesson 30
TynkerBlocks
Students are introduced to TynkerBlocks - pre-programmed Actors. They experiment with several TynkerBlocks and learn how to r...
Lesson 31
Keeping Score
Students build a simple game and learn to keep score using messaging and a TynkerBlock. They use random number generators to ...
Lesson 32
Adding Logic
Students learn to use conditional statements to make a program react to different conditions. They learn about Operators, log...
Lesson 33
Color Sensing
Students learn to detect if an Actor touches a color, or a color touches a color. In this lesson, they build a maze game and ...
Learning to Code using Tynker
Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.
Learning Objectives
- Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
- Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
- Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
- Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
- Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
Concepts Learned
music and instruments, simple events, visibility, advanced costume handling, simple conditionals, advanced math, basic math, simple loops, simple motion, simple costume handling, screen bounds, advanced motion, direction and turning, delays, simple sound playing, pen color, expressions, operators, simple messaging, simple drawing, advanced events, detect conditions, conditional loops, negative logic, color detection, advanced animation, program control, timer, input/output, advanced messaging, actor properties, conditional wait, graphic effects, text handling, functions, identification, layers, resize actor, miscellaneous, pen size, pen shade, detect screen bounds, resize actors