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Encourage your students to log in to their accounts during the Hour of Code week to participate. Please spread the word

Learn to code with using Tynker

Tynkering since: Jan 06, 2016
32 Classrooms
Taught
553 Students
Enrolled

STRATFORD SCHOOLS

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  • Class:
  • SCP J02-5A
    • A. Hoang's Classroom
    • SCP C01-2A
    • SCP C01-2A 2015
    • SCP C02-2B
    • SCP C03-3A
    • SCP C04-1F
    • SCP C04-2C 2015
    • SCP C05-2C
    • SCP C05-2E 2015
    • SCP C06-3A 2015
    • SCP D01-4C
    • SCP D01-4C 2015
    • SCP D02-4A
    • SCP D02-4A 2015
    • SCP D03-4B
    • SCP D03-4B 2015
    • SCP D04-2D
    • SCP D04-4D 2015
    • SCP E01-3B
    • SCP E01-3B 2015
    • SCP E02-3D
    • SCP E02-3D 2015
    • SCP E03-3C
    • SCP E03-3C 2015
    • SCP J02-5A 2015
    • SCP J03-5B
    • SCP J03-5B 2015
    • SCP K01-5C 2015
    • StratfordSchool
    • Summer Tynker Workshop 3rd-5th grades
    • test class
Course
  • Lesson 1
    Pen Drawing

    Learn to draw using pen colors and have your racer follow the mouse.

  • Lesson 2
    Following the Mouse

    Use pointing and turning blocks to track the mouse pointer and build "chase games".

  • Lesson 3
    Basketball

    Make a Physics-based basketball game.

  • Lesson 4
    Instruments and Tempo

    Generate computer music using musical notes, different instruments and changing tempo.

  • Lesson 5
    Music and Animation

    Use music to create a game where robots battle to mimic the sound sequence.

  • Lesson 6
    Changing Actor Size

    Program the racer to jump over enemy lines by changing its size whenever the spacebar is pressed.

  • Lesson 7
    Changing Pen Color

    Experiment with changing pen color and pen size to draw different kinds of patterns. Make an Etch-a-sketch like game. ...

  • Lesson 8
    Detecting Colors

    Detect colors that Actors touch while moving. Learn to code an explosion and program the racers to explode.

  • Lesson 9
    Avoiding Obstacles

    Explore several effects and create an obstacle game using X, Y coordinates and direction blocks.

  • Lesson 10
    Geometry

    Draw different geometric shapes such as squares and rectangles with your racer using pen drawing commands.

  • Lesson 11
    Game Effects and Rules

    Learn to program game effects like ghosting, elements like portals, and advanced rules.

  • Lesson 12
    The Physics Engine

    Learn to activate the built-in physics engine and set up gravity. Add multiple Actors and learn to stack them.

  • Lesson 13
    Gravity and Bouncing

    Adjust the bounciness of an Actor by changing gravity and restitution.

  • Lesson 14
    Static Platforms

    Learn to use the Static and Active blocks to control the effect of physics on Actors.

  • Lesson 15
    Impulses

    Learn to use impulse to shoot projectiles in a certain direction.

  • Lesson 16
    Projectiles

    Program the cannon to shoot projectiles at multiple targets.

  • Lesson 17
    Timers

    Use the timer block and keyboard controls to charge the cannon and make precise shots.

  • Lesson 18
    Asteroid Pong

    Learn to make a multi-player pong game to play with a friend.

  • Learning to Code using Tynker

    Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.

    Learning Objectives
    • Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
    • Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
    • Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
    • Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
    • Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
    Concepts Learned

    simple events, simple loops, simple sound playing, simple costume handling, delays, music and instruments, advanced costume handling, graphic effects, advanced events, detect conditions, conditional loops, direction and turning, simple motion, simple drawing, pen color, screen bounds, visibility, advanced motion, basic math, simple messaging, basic physics, expert physics, actor properties, simpe loops, color detection

    Parents

    Help your child learn computer programming at home

    Enroll in a Course

    About Tynker

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

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    About

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

    Tynker.com (student login area) is certified by the kidSAFE Seal Program.

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