• Start for Free
  • Play
    • Coding Games
    • Minecraft
      • Minecraft Skins
      • Minecraft Mods
      • Minecraft Mobs
      • Minecraft Items
      • Minecraft Addons
      • Minecraft Blocks
    • Hour of Code
    • Community
  • Parents
    • Overview
    • Curriculum
    • Plans & Pricing
    • Gift
  • Educators
    • Overview
    • School Curriculum
    • Standards Alignment
    • Request a Quote
    • Training & PD
    • Hour of Code
  • Resources
    • What is Coding?
    • Why Coding Matters
    • Coding eBooks
    • Mobile Apps
    • Blog
  • Support
    • Contact Support
    • Schools Help Center
    • Home Help Center
  • Log in
  • Start for Free
  • Start for Free
  • Log in
  • Play
  • Parents
    • Overview
    • Curriculum
    • Plans & Pricing
    • Why Code?
  • Educators
    • Overview
    • School Curriculum
    • Standards Alignment
    • Request a Quote
    • Training & PD
    • Hour of Code
  • Resources
    • What is Coding?
    • Why Coding Matters
    • Coding eBooks
    • Mobile Apps
    • Blog
  • Support
    • Contact Support
    • Schools Help Center
    • Home Help Center
  • Tynker Apps

Inspire your students to try an Hour of Code

Teacher Resources
Encourage your students to log in to their accounts during the Hour of Code week to participate. Please spread the word

Learn to code with using Tynker

Tynkering since: Jul 06, 2015
48 Classrooms
Taught
198 Students
Enrolled

04759

Share
Tweet
  • Class:
  • FFH Java Script
    • 102 wed FFH
    • Animation Coding-December2017
    • Animation Studio Stafford (2/2-2/23)
    • AReality
    • Augmented Reality July 29
    • Coding 101 FFH Mondays sep2015
    • Coding 101 May 2018
    • Coding 102 FFH
    • Coding Animation (1/11)
    • Coding Camp July 20-24
    • Coding FFH August 15
    • Coding Stafford April 13
    • Creative Coding Camp 7/31-8/4
    • Creative Coding Sept 2019 Stafford
    • February Coding class PM
    • FFH Coding 101 4/27-6/1
    • FFH Creative Coding Camp 8/7-8/11
    • FFH Dec 2015 101
    • FFH Game Design (November)
    • FFH July 2016
    • FFH Python Coding
    • FFH Thursday's
    • FFH Wednesdays 101 January 2016
    • FFh102
    • Game Design 1-Feb 2018
    • Game Design 1-Feb 2018
    • Game Design 101 FFH May 2017
    • Game design camp Aug 3-5
    • Homeschool coding animation September 2018
    • Homeschooling January Animation
    • JavaScript-July 2017
    • JavaScript-Stafford (1/05/18-1/26/18)
    • JeffRouseCamp
    • July Monday Coding Class
    • Minecraft
    • Moncure Spring 2016 101
    • Oct Animation Studio
    • Python Coding- Stafford (May/June 2017)
    • Rockhill Thursdays After School
    • Stafford Demo Class
    • Stafford Game Design 101 April 2017
    • Stafford July2016
    • Stafford Python Coding 10/2017
    • Summer 2019 Game Design 1
    • Sylvan Stafford Saturday
    • Sylvan Stafford Thursdays
    • Wednesday 55h oct 2015
Course
  • Lesson 1
    The Basics

    Get used to typing and syntax and learn the basics of JavaScript.

  • Lesson 2
    Loops and Patterns

    Learn to recognize patterns and use a "for" loop to solve problems.

  • Lesson 3
    Conditional Logic

    Learn about conditionals in JavaScript.

  • Lesson 4
    Conditional Loops

    Learn how to use the "while" loop and the "do-while" loop in JavaScript.

  • Lesson 5
    Variables

    Learn to use variables to store information in JavaScript.

  • Lesson 6
    Expressions

    Learn about expressions in JavaScript.

  • Lesson 7
    Using the Canvas

    Discover the canvas element, sprites, layering, and sorting.

  • Lesson 8
    User Interaction

    Learn to set up and handle keyboard and mouse events in JavaScript.

  • Lesson 9
    Game Design

    Learn about game loops, win/loss conditions, and keeping score in JavaScript.

  • Lesson 10
    Snake

    Create a "Snake" game on your own.

  • Lesson 11
    Breakout

    Build a game of "Break Out" on your own.

  • Lesson 12
    Pong

    Program a game of "Pong" on your own.

  • Lesson 13
    Final Game

    Build a game of your choice. Choose from "Flappy Bird", "Alien Invaders", and "Geometry Dash".

  • Learning to Code using Tynker

    Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.

    Learning Objectives
    • Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
    • Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
    • Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
    • Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
    • Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
    Concepts Learned

    syntax, sequencing, function calls, debugging, simple loops, advanced loops, basic math, simple conditionals, advanced math, conditionals, conditional loops, simple variables, string handling, expressions, advanced variables, data types, operators, lists, objects, user interaction, canvas drawing, delays, shape drawing, game design, advanced events, functions, pattern recognition

    Parents

    Help your child learn computer programming at home

    Enroll in a Course

    About Tynker

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

    Feedback

    About

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

    Resources

    • Blog
    • About Us
    • Support
    • Press
    • Jobs
    • Mobile Apps
    • Sitemap
    • Coding eBooks
    • Forum
    • Store

    Parents

    • Overview
    • Curriculum
    • Give a Gift
    • Redeem
    • Why Coding
    • Featured Makers
    • Plans & Pricing
    • Coding eBooks
    • Summer

    Play

    • Coding Games
    • Minecraft
    • Minecraft Skins
    • Minecraft Skin Editor
    • Minecraft Mobs
    • Minecraft Blocks
    • Minecraft Add-ons
    • Minecraft Items
    • Minecraft Mods
    • Code Jam
    • Hour of Code

    Educators

    • Overview
    • School Curriculum
    • Free Classroom
    • Elementary
    • Middle School
    • High School
    • AP CS Courses
    • K-2 School
    • K-8 School
    • Standards Alignment
    • PD
    • Hour of Code
    • STEM Projects
    • Request a Quote
    © 2026 CodeHS Terms & Conditions Privacy Policy Kids & Online Safety About Us Contact Us
    ×