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Learn to code with using Tynker

Tynkering since: Jul 06, 2015
48 Classrooms
Taught
198 Students
Enrolled

04759

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  • Class:
  • Coding 102 FFH
    • 102 wed FFH
    • Animation Coding-December2017
    • Animation Studio Stafford (2/2-2/23)
    • AReality
    • Augmented Reality July 29
    • Coding 101 FFH Mondays sep2015
    • Coding 101 May 2018
    • Coding Animation (1/11)
    • Coding Camp July 20-24
    • Coding FFH August 15
    • Coding Stafford April 13
    • Creative Coding Camp 7/31-8/4
    • Creative Coding Sept 2019 Stafford
    • February Coding class PM
    • FFH Coding 101 4/27-6/1
    • FFH Creative Coding Camp 8/7-8/11
    • FFH Dec 2015 101
    • FFH Game Design (November)
    • FFH Java Script
    • FFH July 2016
    • FFH Python Coding
    • FFH Thursday's
    • FFH Wednesdays 101 January 2016
    • FFh102
    • Game Design 1-Feb 2018
    • Game Design 1-Feb 2018
    • Game Design 101 FFH May 2017
    • Game design camp Aug 3-5
    • Homeschool coding animation September 2018
    • Homeschooling January Animation
    • JavaScript-July 2017
    • JavaScript-Stafford (1/05/18-1/26/18)
    • JeffRouseCamp
    • July Monday Coding Class
    • Minecraft
    • Moncure Spring 2016 101
    • Oct Animation Studio
    • Python Coding- Stafford (May/June 2017)
    • Rockhill Thursdays After School
    • Stafford Demo Class
    • Stafford Game Design 101 April 2017
    • Stafford July2016
    • Stafford Python Coding 10/2017
    • Summer 2019 Game Design 1
    • Sylvan Stafford Saturday
    • Sylvan Stafford Thursdays
    • Wednesday 55h oct 2015
Course
  • Lesson 1
    Message driven programming

    Program the BeatBot to make different dance moves based on the type of message it receives.

  • Lesson 2
    Pop the Balloon

    A balloon popping game, more on random numbers and programming explosions.

  • Lesson 3
    Animation with Movement

    Program the BeatBot to moonwalk by combining animation with movement.

  • Lesson 4
    Obstacle Course

    Learn to follow the mouse pointer as well as other actors. Create an obstacle course.

  • Lesson 5
    Pen Drawing

    Learn to draw using pen colors and have your racer follow the mouse.

  • Lesson 6
    Following the Mouse

    Use pointing and turning blocks to track the mouse pointer and build "chase games".

  • Lesson 7
    Changing Actor Size

    Program the racer to jump over enemy lines by changing its size whenever the spacebar is pressed.

  • Lesson 8
    Changing Pen Color

    Experiment with changing pen color and pen size to draw different kinds of patterns. Make an Etch-a-sketch like game. ...

  • Lesson 9
    Detecting Colors

    Make your Actors interact with each other by detecting the colors they touch while moving. Learn to code an explosion and pro...

  • Lesson 10
    Avoiding Obstacles

    xplore several effects that you typically need for programming games and create an obstacle game using X, Y coordinates and d...

  • Lesson 11
    Geometry

    Draw different geometric shapes such as squares and rectangles with your racer using pen drawing commands.

  • Lesson 12
    Game Effects and Rules

    Learn to program game effects like ghosting, elements like portals, and advanced rules.

  • Lesson 13
    Sequencing

    Guide Gus to avoid the obstacles and walk to his destination. Solve each puzzle level by connecting code blocks in the right ...

  • Lesson 14
    Conditional Logic

    Guide Gus to avoid the obstacles and walk to his destination. Solve each puzzle level by connecting code blocks in the right ...

  • Lesson 15
    Negative Logic

    Guide Gus to avoid the obstacles and walk to his destination. Solve each puzzle level by connecting code blocks in the right ...

  • Lesson 16
    Nested Logic

    Guide Gus to avoid the obstacles and walk to his destination. Solve each puzzle level by connecting code blocks in the right ...

  • Lesson 17
    Direction and Sequencing

    Unlock the door by setting the dial to the right combination of symbols in order. Solve each puzzle level by connecting code ...

  • Lesson 18
    Multiple Loops

    Unlock both dials to open the door. Use parameters to address the correct dial. Solve each puzzle level by connecting code bl...

  • Lesson 19
    Using Parameters

    Unlock both dials to open the door. Solve each puzzle level by connecting code blocks in the right way.

  • Lesson 20
    Nested Loops

    Unlock both dials to open the door. Solve each puzzle level by connecting code blocks in the right way.

  • Lesson 21
    Direction

    Program the spaceship to stay on the path. Solve each puzzle level by connecting code blocks in the right way.

  • Lesson 22
    Conditional Loops

    Program the spaceship to stay on the path. Solve each puzzle level by connecting code blocks in the right way.

  • Lesson 23
    Advanced Logic

    Program the spaceship to stay on the path. Solve each puzzle level by connecting code blocks in the right way.

  • Lesson 24
    Finale

    Program the spaceship to stay on the path and avoid the obstacles. Solve each puzzle level by connecting code blocks in the r...

  • Learning to Code using Tynker

    Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.

    Learning Objectives
    • Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
    • Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
    • Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
    • Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
    • Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
    Concepts Learned

    simple events, simple loops, simple sound playing, simple messaging, music and instruments, delays, simple costume handling, advanced costume handling, advanced motion, basic math, visibility, direction and turning, graphic effects, simple conditionals, detect conditions, simple variables, simple motion, screen bounds, advanced events, conditional loops, simple drawing, pen color, resize actor, operators, pen size, color detection, advanced messaging, pen shade, sequencing, pattern recognition, negative logic, function parameters, resize actors, detect screen bounds

    Parents

    Help your child learn computer programming at home

    Enroll in a Course

    About Tynker

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

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    About

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

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