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Learn to code with using Tynker

Tynkering since: Jul 06, 2015
48 Classrooms
Taught
198 Students
Enrolled

04759

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  • Class:
  • Coding Animation (1/11)
    • 102 wed FFH
    • Animation Coding-December2017
    • Animation Studio Stafford (2/2-2/23)
    • AReality
    • Augmented Reality July 29
    • Coding 101 FFH Mondays sep2015
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    • Sylvan Stafford Saturday
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    • Wednesday 55h oct 2015
Course
  • Lesson 1
    Introduction

    Start coding with Tynker.

  • Lesson 2
    Frame Based Animation

    Use frame-based animation and make a whack-a-mole style game.

  • Lesson 3
    Character Rigs and Animation

    Animate Tynker Character Studio Actors

  • Lesson 4
    Create a Scene

    Use XY coordinates, actor rotation, and pointing to make a simple 1-scene story.

  • Lesson 5
    Motion

    Move, turn and use the mouse. Animate a Conga Line!

  • Lesson 6
    Advanced Motion

    Make an Actor move with key presses.

  • Lesson 7
    Messaging

    Program buttons using send and receive messages.

  • Lesson 8
    Hitting the Mark

    Combine messaging, motion and animation to make a story.

  • Lesson 9
    Dynamic Storytelling

    Make decisions with code; program a story with multiple endings.

  • Lesson 10
    Advanced Animation

    Speed up animations, make objects shrink, grow, or rotate.

  • Lesson 11
    Teen Dance Party

    Learn how to use cool dance moves with the new Teen character rig!

  • Lesson 12
    Hail Mary

    Use all the techniques you've learned to create a football animation!

  • Lesson 13
    Stealthy Thief

    Create a multi-level obstacle game!

  • Lesson 14
    Field Runner

    Create a Frogger-style obstacle game!

  • Lesson 15
    Level Editor

    Use the Level Editor tool to build a multi-level platformer game!

  • Learning to Code using Tynker

    Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.

    Learning Objectives
    • Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
    • Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
    • Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
    • Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
    • Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
    Concepts Learned

    direction and turning, simple events, simple loops, delays, advanced motion, detect conditions, layers, simple costume handling, simple motion, advanced events, Detect Conditions, Direction and Turning, Simple Motion, sequencing, Simple Events, Advanced Costume Handling, Simple Sound Playing, Simple Costume Handling, Simple Loops, Delays, Visibility, Advanced Animation, Input/Output, Sequencing, Drawing Editor, Simple Messaging, Advanced Messaging, Advanced Motion, Three Scene Structure, Basic Math, Simple Conditionals, Input/output, Simple Animation, Conditionals, Detect Conditionals, Platformer Basics, Platformer Controls, Platformer Automations

    Parents

    Help your child learn computer programming at home

    Enroll in a Course

    About Tynker

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

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    About

    Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to learn to code at home, school, and on the go. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 150,000 schools globally, and over 100 million kids across 150 countries.

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