Answer Key
Module 3: Jungle Run
Module 4: More Dust
Module 5: Around the Corner
Module 6: Scale the Slopes
Module 7: Stairway to Safety
Module 9: Around the Bend
Module 10: Bunny Hop
Module 11: Naming Conventions
Module 12: Left-Right
Module 14: Quiz
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U.S. Standards
- CCSS-ELA: SL.7.1, SL.8.1, RI.9-10.3, RI.9-10.6, L.9-10.3, L.9-10.6
- CCSS-Math: HSN.Q.A.1, HSN.Q.A.2, HSN.Q.A.3, MP.1
- CSTA: 2-AP-13, 2-AP-17, 3A-AP-17, 3A-AP-19, 3B-AP-11, 3B-AP-12, 3B-AP-24
- CS CA: 6-8.AP.13, 6-8.AP.17, 9-12.AP.12, 9-12.AP.14, 9-12.AP.16
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d
U.K. Standards
Key stage 3
Pupils should be taught to:- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
- use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
- understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
- understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
Key stage 4
Pupils should be taught to:- develop their capability, creativity and knowledge in computer science, digital media and information technology
- develop and apply their analytic, problem-solving, design, and computational thinking skills
Description
In this introduction to Python for intermediate or advanced coders in upper middle or high school, students will be learn to code in Python. As they complete this advanced lesson plan, they will enjoy engaging lessons, solve challenging puzzles, and build their own games in Python. This course is ideal for students who have already completed at least one Tynker course and are comfortable with the basics of programming logic and computational thinking. This course will help them learn how to code Python and adapt to the additional challenges of text-based syntax.
Students who successfully complete this lesson plan will demonstrate a strong mastery of Python syntax, as well as the ability to creatively program games and other projects and debug their own code. Students will also be able to come up with an idea for a Python game and take it through the entire design and implementation process, creating custom versions of many of their favorite games in Python.
Topics
- Python syntax
- Sequencing
- Repetition
- Conditional logic
- Nested loops
- Automation
- Pattern recognition
- Simple motion
- Keyboard and mouse events
- Pen drawing
- Operators
- Expressions
- Variables
- Turtle graphics
- Using arrays and objects to store structured data
What Students Learn
- Learn Python syntax
- Use conditional logic, loops, and conditional loops to solve problems
- Create and use variables
- Detect and handle keyboard and mouse events
- Write and interpret Python expressions
- Use pen drawing and Turtle graphics to draw shapes and display images
- Detect win/loss conditions in a game
- Implement collision detection between images
- Use arrays, dictionaries, and objects to store structured data
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
Lesson
1 : The Basics
Python 101
Time: 40+ minutes
Introduction
Commands Introduced
Vocabulary
Objectives
Materials
Warm-Up (5 minutes)
Activities (35 minutes)
Facilitate as students complete all The Basics modules on their own:
1. Welcome (Document)2. Course Overview (Puzzle)
3. Jungle Run (Puzzle)
4. More Dust (Puzzle)
5. Around the Corner (Puzzle)
6. Scale the Slopes (Puzzle)
7. Stairway to Safety (Puzzle)
8. What are Comments? (Document)
9. Around the Bend (Puzzle)
10. Bunny Hop (Puzzle)
11. What Are Naming Conventions? (Document)
12. Left-Right (Puzzle)
13. Review (Document)
14. Quiz (Multiple Choice)