A project-based introduction to micro:bit programming using MicroPython with instructions to build 16 hands-on micro:bit projects.
- Grades 7+
- Advanced
- Web
Lesson 7 : Maze Madness
MicroPython 101
Time: 45+ minutes
Introduction
Code Introduced
Vocabulary
Objectives
Materials
Warm-Up
(5 minutes)
Activities
(45 minutes)
Facilitate as students complete all Maze Madness modules on their own:
1. Maze Madness (Document)
2. Detecting Pin Connections (DIY)
3. Creating the Maze (DIY)
4. Testing the Game (DIY)
5. Review
6. Quiz (Multiple-choice)
Extended Activities
(10 minutes)
U.S. Standards
-
CCSS-Math:
MP.1
-
CCSS-ELA:
6-8.RST.3, 6-8.RST.4, 6-8.RST.7
-
CSTA:
2-AP-11, 2-AP-13, 2-AP-15, 2-AP-17
-
CS CA:
6-8.AP.11, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17
-
ISTE:
1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 2
Pupils should be taught to: -
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to: -
undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
-
create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
-
understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Introduction
Lesson 2
Emoji Maker
Lesson 3
Track and Field
Lesson 4
Prime Time
Lesson 5
Temperature Search
Lesson 6
Reflex Master
Lesson 7
Maze Madness
Lesson 8
High Rollers
Lesson 9
Soundboard
Lesson 10
Button Masher
Lesson 11
Dodgeball
Lesson 12
Guess the Word
Lesson 13
Morse Code
Lesson 14
Treasure Hunt
Time: 45+ minutes
Introduction
Code Introduced
Vocabulary
Objectives
Materials
Warm-Up (5 minutes)
Activities (45 minutes)
Facilitate as students complete all Maze Madness modules on their own:
1. Maze Madness (Document)2. Detecting Pin Connections (DIY)
3. Creating the Maze (DIY)
4. Testing the Game (DIY)
5. Review
6. Quiz (Multiple-choice)
Extended Activities (10 minutes)
U.S. Standards
- CCSS-Math: MP.1
- CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
- CSTA: 2-AP-11, 2-AP-13, 2-AP-15, 2-AP-17
- CS CA: 6-8.AP.11, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:- undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
- create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
- understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Introduction
Lesson 2
Emoji Maker
Lesson 3
Track and Field
Lesson 4
Prime Time
Lesson 5
Temperature Search
Lesson 6
Reflex Master
Lesson 7
Maze Madness
Lesson 8
High Rollers
Lesson 9
Soundboard
Lesson 10
Button Masher
Lesson 11
Dodgeball
Lesson 12
Guess the Word
Lesson 13
Morse Code
Lesson 14
Treasure Hunt