Lesson 12 : Guess the Word
MicroPython 101

Time: 45+ minutes

Introduction

Code Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (45 minutes)

Facilitate as students complete all Guess the Word modules on their own:

1. Guess the Word (Document)
2. Displaying the Word (DIY)
3. Letter Selector (DIY)
4. Checking for a Character (DIY)
5. Finishing Touches (DIY)
6. Guessing the Words (DIY)
7. Review (Document)
8. Quiz (Multiple-choice)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 2-AP-11, 2-AP-13, 2-AP-15, 2-AP-17
  • CS CA: 6-8.AP.11, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
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Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Introduction
33 Slides
Lesson 2
Emoji Maker
27 Slides
Lesson 3
Track and Field
28 Slides
Lesson 4
Prime Time
20 Slides
Lesson 5
Temperature Search
24 Slides
Lesson 6
Reflex Master
20 Slides
Lesson 7
Maze Madness
23 Slides
Lesson 8
High Rollers
25 Slides
Lesson 9
Soundboard
27 Slides
Lesson 10
Button Masher
23 Slides
Lesson 11
Dodgeball
18 Slides
Lesson 12
Guess the Word
21 Slides
Lesson 13
Morse Code
24 Slides
Lesson 14
Treasure Hunt
20 Slides