Special Savings: 40% Off

Game Design 102

Help your students advance their game design skills. They complete BeatBot Challenge by making the robot moonwalk and respond to different kinds of messages. Then they build Paint Racer, a pen-drawing game, and learn about angles, color, direction, and positioning. Upon completing this course, students will have a good understanding of a number of intermediate programming concepts such as conditional statements, messaging, timers, random numbers, and positioning using x- and y-coordinates.

Topics Covered: Draw geometric patterns using pen-based drawing primitives to manipulate angles, direction, sizes, and color. Learn about timers, random numbers, interactions between objects, and special effects.

Game Design 102

Help your students advance their game design skills. They complete BeatBot Challenge by making the robot moonwalk and respond to different kinds of messages. Then they build Paint Racer, a pen-drawing game, and learn about angles, color, direction, and positioning. Upon completing this course, students will have a good understanding of a number of intermediate programming concepts such as conditional statements, messaging, timers, random numbers, and positioning using x- and y-coordinates.

Topics Covered: Draw geometric patterns using pen-based drawing primitives to manipulate angles, direction, sizes, and color. Learn about timers, random numbers, interactions between objects, and special effects.

Course card image for Game Design 102

Access this and 5,000 coding activities!

Get Started for Free

Course

Intermediate Level
100% Online
24 lessons
143 Activities

Access this and 5,000 coding activities!

Get Started for Free

Give as Gift

Recommended for Ages +

Web

No Prerequisites

Tynker Code Blocks

Tynker's visual code blocks are a great way for beginners to code, without needing to remember how to type syntax. By dragging and dropping code blocks together, young coders can produce vividly complex programs and games in our proprietary app, which includes support for graphics, sound, physics, and more.

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required. Courses are not supported on tablets.

Minecraft courses and server access is available to verified accounts. Minecraft for Windows 10 is required for Training Day, Agent Recall, Gears of Time, Mythicraft, and Mind Crafters courses. Content and courses are subject to changes. NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.

Lesson image for: Message Driven Programming

Message Driven Programming

Program the BeatBot to make different dance moves based on the type of message it receives.

7 Modules:

  • Introduction
  • BeatBot Dance Example
  • BeatBot Dance
  • Dance Moves
  • Add Tempo Example
  • Add Tempo
  • Quiz
Lesson image for: Pop the Balloon

Pop the Balloon

A balloon popping game, more on random numbers and programming explosions.

8 Modules:

  • Pop the Balloon Example
  • Pop the Balloon
  • Improve the Balloon Game
  • Color Catch
  • Get the Ghost Example
  • Get the Ghost
  • Bombs Away Example
  • Bombs Away!
Lesson image for: Animation with Movement

Animation with Movement

Program the BeatBot to moonwalk by combining animation with movement.

9 Modules:

  • Introduction
  • Moonwalk Example
  • BeatBot Moonwalk
  • Do the Moonwalk
  • Music Loop Example
  • Music Loop
  • Beatbot Battle Example
  • Finish Beatbot Battle
  • Quiz
Lesson image for: Obstacle Course

Obstacle Course

Learn to follow the mouse pointer as well as other actors. Create an obstacle course.

9 Modules:

  • Bouncing Ship Example
  • Bouncing Ship
  • Crazy Ship Example
  • Crazy Ship
  • Follow the Leader
  • Car Chase Example
  • Car Chase
  • Obstacle Course Example
  • Create an Obstacle Course
Lesson image for: Pen Drawing

Pen Drawing

Learn to draw using pen colors and have your racer follow the mouse.

7 Modules:

  • Introduction
  • Follow the Leader Example
  • Follow the Leader Pointer
  • Paint As You Move
  • Draw on Your Own Example
  • Draw on Your Own
  • Quiz
Lesson image for: Follow the Leader

Follow the Leader

Use pointing and turning blocks to track the racer and build "chase games".

9 Modules:

  • Follow the Leader Example
  • Follow the Leader
  • Collect Items Example
  • Collect Items
  • Collect the Orbs
  • Chase Game Example
  • Build a Chase Game
  • Survive the Graveyard Example
  • Survive the Graveyard
Lesson image for: Changing Actor Size

Changing Actor Size

Program the racer to jump over enemy lines by changing its size whenever the spacebar is pressed.

7 Modules:

  • Introduction
  • Jump Enemy Lines Example
  • Jump Enemy Lines
  • Line Hopper
  • Change Size Example
  • Change Size
  • Quiz
Lesson image for: Changing Pen Color

Changing Pen Color

Experiment with pen color and pen size to draw different patterns. Make an Etch-a-sketch like game.

9 Modules:

  • Race Car Example
  • Race Car
  • Doodle Racer Example
  • Doodle Racer
  • Draw an Ice Cream Cone
  • Fun Drawing Example
  • Fun Drawing
  • Etch-a-Sketch Example
  • Etch-a-Sketch
Lesson image for: Detecting Colors

Detecting Colors

Detect colors that Actors touch while moving. Learn to code an explosion and program the racers to explode.

7 Modules:

  • Introduction
  • Explode on Impact Example
  • Explode on Impact
  • Enemy Racers Explode on Impact
  • Detect Color Example
  • Detect Color
  • Quiz
Lesson image for: Avoiding Obstacles

Avoiding Obstacles

Explore several effects and create an obstacle game using X, Y coordinates and direction blocks.

9 Modules:

  • Race Car Example
  • Race Car Controls
  • Escape the Maze Example
  • Escape the Maze
  • Shield Racer
  • Obstacle Game Example
  • Create an Obstacle Game
  • Paint Program Example
  • Make Your Own Paint Program
Lesson image for: Geometry

Geometry

Draw different geometric shapes such as squares and rectangles with your racer using pen drawing commands.

9 Modules:

  • Introduction
  • Trap the Enemy Example
  • Trap the Enemy
  • Draw a Rectangle
  • Change Color Example
  • Change Color
  • Quiz
  • Paint Racer Example
  • Finish Paint Racer
Lesson image for: Game Effects and Rules

Game Effects and Rules

Learn to program game effects like ghosting, elements like portals, and advanced rules.

9 Modules:

  • Game Rules Example
  • Making Game Rules
  • Touching Colors Example
  • Touching Colors
  • Portal Maze
  • Game Elements Example
  • Add Game Elements
  • Portals Example
  • Portals
Lesson image for: Sequencing

Sequencing

Program spaceman Gus to walk on the path and reach his goal.

6 Modules:

  • Introduction
  • Collect the ray gun
  • Collect the tablet
  • Avoid obstacles
  • Use a loop
  • More obstacles
Lesson image for: Conditional Logic

Conditional Logic

Recognize simple patterns, jump over aliens and collect items.

7 Modules:

  • Detect the pattern
  • Two loops
  • Using Conditions
  • The Else Option
  • Do it in a loop
  • Until Gus reaches the ray gun
  • Bonus 1
Lesson image for: Negative Logic

Negative Logic

Use more varieties of conditional statements and loops.

7 Modules:

  • Negative logic. Not!
  • Double Bombs
  • Stacked Aliens
  • Loop with Double Bombs
  • Loop with Stacked Aliens
  • To Jump or to Long Jump
  • Bonus 2
Lesson image for: Nested Logic

Nested Logic

Use advanced logic to do jump over different kinds of obstacles.

7 Modules:

  • To Jump or to Super Jump
  • More Long Jumps
  • More Super Jumps
  • Nested If-Else
  • More Nested If-Else
  • Bonus 3
  • Gus finds the rocket
Lesson image for: Combinations

Combinations

Set the right sequence of alien symbols to unlock the door.

6 Modules:

  • Gus Finds an Alien Base
  • A Simple Code
  • Two Lefts
  • Repeat the turn
  • Haywire
  • Turn Right
Lesson image for: Multiple Loops

Multiple Loops

Detect problems with the lock and overcome them to unlock the door.

7 Modules:

  • 2 Symbols
  • 3 Symbols
  • 4 Symbols
  • Blue Obstacle
  • 3 Symbols with Blue Obstacle
  • Red Obstacle
  • Bonus 4
Lesson image for: Using Parameters

Using Parameters

Use parameters to set the symbols on both dials to unlock the door.

7 Modules:

  • 2 Symbols with Red Obstacle
  • Red and Blue Obstacles
  • 2 Dials
  • Purple. Green.
  • 2 Dials, 3 Symbols
  • 2 Dials, 4 Symbols
  • Bonus 5
Lesson image for: Nested Loops

Nested Loops

Use more complex sequencing of dials and symbols to unlock the door.

7 Modules:

  • Nested Loops
  • Red on Green
  • Red on Purple
  • Red and Blue on Green
  • Red and Blue on Purple
  • Bonus 6
  • Made it to the Rocket
Lesson image for: Direction

Direction

Program the rocket to follow the path and reach the moon base.

6 Modules:

  • Get to the moon base
  • Onwards to the moon base
  • Collect the power cells
  • Turn. Forward. Turn...
  • Collect those power cells
  • Staircase
Lesson image for: Conditional Loops

Conditional Loops

Use conditional loops and path detection to stay on the course.

7 Modules:

  • Conditional Loop
  • Detect a path
  • Turn to the left
  • Turn to the right
  • Left Spiral
  • Right Spiral
  • Bonus 7
Lesson image for: Advanced Logic

Advanced Logic

Choose the right constructs and avoid obstacles to reach the goal.

7 Modules:

  • Another staircase
  • The Else Option
  • Forward, Left?
  • Left, Forward?
  • Forward, Right?
  • Right, Forward?
  • Bonus 8
Lesson image for: Finale

Finale

Put it all together with your final algorithm and reach the moon base.

6 Modules:

  • Left. Forward. Right.
  • Nested If-Else
  • Zig Zag
  • Choose Wisely
  • The Final Journey
  • Bonus 9

Choose a Plan to Accelerate Learning

All plans include access for up to 3 children

Choose Live Online Courses

Choose a Plan to Accelerate Learning

All plans include access for up to 3 children

Choose a 3-Year Self-Paced Plan

40% OFF

Yearly

$25 $15 /month Now $180 billed annually cancel any time
40% OFF

Lifetime*

$780 $468 one time payment Best Deal
40% OFF

Quarterly

$30 $18 /month Now $54 billed quarterly cancel any time
40% OFF

Quarterly

$30 $18 /month Now $54 billed quarterly cancel any time
40% OFF

Yearly

$25 $15 /month Now $180 billed annually cancel any time
40% OFF

Lifetime*

$780 $468 one time payment Best Deal

Access everything Tynker offers

  • Thousands of hours of creative projects in Game Design, Minecraft, Python concepts, and more
  • Personalized assessments and certifications in real-world languages
  • Access to our highly rated mobile apps: Tynker, Tynker Junior & Mod Creator
  • 5,000+ lessons built to improve problem solving skills and academic performance
  • Parent dashboard with mastery stats - watch as they progress from novice to expert
  • 30 Day Money-Back Satisfaction Guarantee

3-Year All-Access plans include:

  • 70+ courses
  • 5,000+ activities
  • Block Coding
  • Text Coding
  • 3 Mobile Apps
  • Minecraft Modding
  • Game Design
  • Robotics
  • Hardware
  • Web Development
  • Python
  • JavaScript
  • Processing (P5.JS)
  • Data Science
  • Advanced CS

Tynker is designed to progress with your child. A three year plan accelerates their coding mastery from block coding to advanced text languages.