Learn to build Minecraft games such as Capture the Flag, Slimeball Soccer, Tower Defense, and more.

What Students Learn

  • Day 1: Capture the Flag
  • Day 2: Slimeball Soccer
  • Day 3: Complete Slimeball Soccer
  • Day 4: Tower Defense
  • Day 5: Complete Tower Defense

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 1 : CTF: Part 1
3D Game Design Studio

Time: 45+ minutes


Tynker Blocks Introduced




Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all CTF: Part 1 modules on their own:

1. Getting Started (Video)
2. Concepts (Concept)
3. Rise and Shine (DIY)
4. Drone Tool (Video)
5. Concepts (Concept)
6. Build a Spawn Location (DIY)
7. Deactivating Minecraft Mods (Video)
8. Concepts (Concept)
9. Basic Setup (DIY)
10. Minecraft Skins (Video)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 2-AP-10, 2-AP-11, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.10, 6-8.AP.11, 6-8.AP.13, 6-8.AP.14, 6-8.AP.15, 6-8.AP. 16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
  • Key stage 3
    Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
  • Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
    Lesson 1
    CTF: Part 1
    0 Slides
    Lesson 2
    CTF: Part 2
    0 Slides
    Lesson 3
    CTF: Part 3
    0 Slides
    Lesson 4
    Bonus - Castle
    0 Slides
    Lesson 5
    Soccer: Lay the Field
    0 Slides
    Lesson 6
    Soccer: Slimeball
    0 Slides
    Lesson 7
    Soccer: Player Setup
    0 Slides
    Lesson 8
    Bonus - Scoreboard
    0 Slides
    Lesson 9
    Tower Defense: Level Setup
    0 Slides
    Lesson 10
    Tower Defense: Defensive Towers
    0 Slides
    Lesson 11
    Tower Defense: Enemy Waves
    0 Slides
    Lesson 12
    Tower Defense: Finale
    0 Slides