Middle School course

English 201

  • GRADES 6-8
  • INTERMEDIATE
  • WEB IPAD
  • 10 LESSONS

Answer Key

Module 3: Antonyms

Module 4: Quiz

1.

2.

3.

4.

5.

6.

7.

8.

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: L.L.6.3, L.RI.6.7, SL.6.1, L.L.7.3, SL.7.1, L.L.8.3, SL.8.1
  • CSTA: 2-AP-12, 2-AP-13, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 6: Antonyms

Course: | iPad Web

  • Introduction
  • Antonyms Example
  • Antonyms
  • Quiz

Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these CCSS-aligned projects to complement your teaching on topics in grammar, storytelling, reading, and writing. For example, if you’re teaching a lesson on parts of speech, you can assign the Parts of Speech Sorting project. Your students will use coding to create a fun game where the player needs to sort words into bins based on their part of speech.

With this collection of English projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

What Students Learn

  • Use programming for English projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive chart
  • Use animation to illustrate
  • Narrate using your own voice
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access

Lesson 6 : Antonyms
English 201

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (30 minutes)

Facilitate as students complete all Antonyms modules on their own:

1. Introduction (Introduction)
2. Antonyms Example (Example)
3. Antonyms (DIY)
4. Quiz (Multiple-choice)

Extended Activities (10 minutes)