Lesson 7 : Changing Direction
Programming 302

Time: 60+ minutes


Tynker Blocks Introduced




Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Changing Direction modules on their own:

1. Introduction (Introduction)
2. Concepts (Concepts)
3. Rocket Shot (DIY)
4. Rocket Shot Explosion (DIY)
5. Rocket Blaster (Puzzle)
6. Unique Projectiles (DIY)
7. Quiz (Multiple-choice)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: 6.NS.C, MP.1, MP.2, MP.4, MP.7
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7, RI.9-10.3, RI.11-12.3
  • CSTA: 2-AP-10, 2-AP-11, 2-AP-12, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17, 3A-AP-17, 3A-AP-22
  • CS CA: 6-8.AP.11, 6-8.AP.12, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17, 9-12.AP.12, 9-12.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
  • Key stage 4
    All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
  • understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns
  • This course is not part of your plan. Please upgrade to view all answer keys

    Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
    Lesson 1
    Object Stacking
    25 Slides
    Lesson 2
    Applying Impulses
    21 Slides
    Lesson 3
    Line Animation
    26 Slides
    Lesson 4
    Physics Properties
    24 Slides
    Lesson 5
    23 Slides
    Lesson 6
    26 Slides
    Lesson 7
    Changing Direction
    21 Slides
    Lesson 8
    Gravity Sling
    19 Slides
    Lesson 9
    Linear Velocity
    20 Slides
    Lesson 10
    Double Jump
    18 Slides
    Lesson 11
    Receiving Values
    21 Slides
    Lesson 12
    23 Slides
    Lesson 13
    Laser Tennis
    18 Slides
    Lesson 14
    Enemy AI
    20 Slides
    Lesson 15
    20 Slides
    Lesson 16
    Platform Movement
    18 Slides