Lesson 1 : Review - Interactive Animation
Programming 102

Time: 60+ minutes


Tynker Blocks Introduced




Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Review - Interactive Animation modules on their own:

1. Concepts (Concepts)
2. Swimming Fish 1 Example (Example)
3. Swimming Fish 1 (DIY)
4. Swimming Fish 2 (DIY)
5. Collect the Coins (Puzzle)
6. Underwater Adventure Example (Example)
7. Underwater Adventure (DIY)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: 3.NBT.A.2, MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
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Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Review: Interactive Animation
22 Slides
Lesson 2
Review: Pen Drawing
21 Slides
Lesson 3
Review: Ghost Catcher
25 Slides
Lesson 4
Review: Character Creator
25 Slides
Lesson 5
Show and Hide
20 Slides
Lesson 6
25 Slides
Lesson 7
25 Slides
Lesson 8
Snowball Siege
20 Slides
Lesson 9
Drawing Patterns
21 Slides
Lesson 10
Color Effects
18 Slides
Lesson 11
19 Slides
Lesson 12
Star Runner
21 Slides
Lesson 13
Space Breaker
23 Slides
Lesson 14
2-Player Battle
18 Slides
Lesson 15
Sky Train
20 Slides
Lesson 16
Final Lesson
24 Slides