Lesson 12 : Keeping Score
Programming 101

Time: 60+ minutes


Tynker Blocks Introduced




Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Keeping Score modules on their own:

1. Introducing Random Numbers (Introduction)
2. Concepts (Concepts)
3. Balloon Game Example (Example)
4. Balloon Game (DIY)
5. Balloon Game II Example (Example)
6. Balloon Game II (DIY)
7. Adding Score Example (Example)
8. Adding Score (DIY)
9. Pop the Candy (Puzzle)
10. Ghost Game Example (Example)
11. Ghost Game (DIY)
12. Quiz (Multiple-Choice)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: 3.NBT.A.2, MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
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    Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
    Lesson 1
    37 Slides
    Lesson 2
    Tynker Workshop
    26 Slides
    Lesson 3
    23 Slides
    Lesson 4
    28 Slides
    Lesson 5
    Input Events
    31 Slides
    Lesson 6
    26 Slides
    Lesson 7
    Character Creator
    23 Slides
    Lesson 8
    Make a Birthday Card
    25 Slides
    Lesson 9
    The Music Machine
    26 Slides
    Lesson 10
    Positioning Actors
    29 Slides
    Lesson 11
    Pen Drawing
    34 Slides
    Lesson 12
    Keeping Score
    24 Slides
    Lesson 13
    Adding Logic
    24 Slides
    Lesson 14
    Quiz Game
    27 Slides
    Lesson 15
    Color Sensing
    22 Slides