A starter course that introduces beginner students in lower elementary grades to programming concepts using Tynker Blocks.
- Grades 3-5
- Beginner
- Web
Lesson 4 : Dragon Dash
Programming 100
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(5 minutes)
Activities
(30 minutes)
Facilitate as students complete all Dragon Dash modules on their own:
1. Selector (Video)
2. Forward (Puzzle)
3. Fly Up (Puzzle)
4. Forward. Fly Up. (Puzzle)
5. Eat and Blast (Puzzle)
6. Drop Down, Turn Around (Puzzle)
7. Defeat the Knight (Puzzle)
8. Spiral Up (Puzzle)
9. Ziggurat (Puzzle)
10. Fly. Fly. Fly Up. (Puzzle)
11. Get the Knights! (Puzzle)
12. Flags (Puzzle)
13. Power Up (Puzzle)
Optional Activities
(10 minutes)
U.S. Standards
-
CCSS-ELA:
SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A, SL.5.1, RF.5.4.A
-
CCSS-Math:
3.NBT.A.2, MP.1
-
CSTA:
1B-AP-08, 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
-
CS CA:
3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
-
ISTE:
1.c, 1.d, 4.d, 5.c, 6.b, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to: -
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Welcome to Tynker
Lesson 2
Candy Quest
Lesson 3
Animated Card Creator
Lesson 4
Dragon Dash
Lesson 5
Create a Comic
Lesson 6
Pattern Maker
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (5 minutes)
Activities (30 minutes)
Facilitate as students complete all Dragon Dash modules on their own:
1. Selector (Video)2. Forward (Puzzle)
3. Fly Up (Puzzle)
4. Forward. Fly Up. (Puzzle)
5. Eat and Blast (Puzzle)
6. Drop Down, Turn Around (Puzzle)
7. Defeat the Knight (Puzzle)
8. Spiral Up (Puzzle)
9. Ziggurat (Puzzle)
10. Fly. Fly. Fly Up. (Puzzle)
11. Get the Knights! (Puzzle)
12. Flags (Puzzle)
13. Power Up (Puzzle)
Optional Activities (10 minutes)
U.S. Standards
- CCSS-ELA: SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A, SL.5.1, RF.5.4.A
- CCSS-Math: 3.NBT.A.2, MP.1
- CSTA: 1B-AP-08, 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 6.b, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Welcome to Tynker
Lesson 2
Candy Quest
Lesson 3
Animated Card Creator
Lesson 4
Dragon Dash
Lesson 5
Create a Comic
Lesson 6
Pattern Maker