Pillager Minecraft Mob

Minecraft Mob

Pillagers are Illagers armed with crossbows that patrol the Overworld, guard their outposts, and participate in raids, sometimes spawning on ravagers in later waves of a raid. They are the weakest and most common of the illagers. In Java Edition, the number of pillagers spawning in each patrol...

Pillager

Health points 24 × 12
Behavior Hostile, Neutral (Patrol)
Classification Illager
Attack strength Ranged Easy: 3 - 4 Normal: 4 Hard: 4 - 5 Melee ‌[BE only] Easy: 2 Normal: 3 Hard: 5
Hitbox size In Java Edition: Height: 1.95 Blocks Width: 0.6 Blocks In Bedrock Edition: Height: 1.9 Blocks Width: 0.6 Blocks
Spawn Patrols Pillager outposts Raids

Spawning

In Java Edition, the number of pillagers spawning in each patrol depends on the local difficulty, with one spawning as a patrol captain. Patrols occur after 51⁄2 in-game days, any time and independently of structures, which means they still spawn in worlds without generated structures. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block light level 7 or lower, regardless of sky light.

In Bedrock Edition, each patrol spawns 2 to 5 pillagers. One of these pillagers is a patrol captain. After 51⁄2 in-game days, patrols appear 24 to 48 blocks away from the player, at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty.

Patrols

In Java Edition, the number of pillagers spawning in each patrol depends on the local difficulty, with one spawning as a patrol captain. Patrols occur after 51⁄2 in-game days, any time and independently of structures, which means they still spawn in worlds without generated structures. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block light level 7 or lower, regardless of sky light.

In Bedrock Edition, each patrol spawns 2 to 5 pillagers. One of these pillagers is a patrol captain. After 51⁄2 in-game days, patrols appear 24 to 48 blocks away from the player, at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty.

Outposts

Main article: Pillager Outpost

Pillagers continually spawn in a 72×54×72 block volume centered on the top floor. They may spawn on any valid opaque block as long as the sky light level is 11 or lower, and the block light level is 8 or lower, but can also spawn on grass blocks or sand regardless of sky light level. There can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.

In Bedrock Edition, pillagers continually spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner. There can only be a maximum of 8 pillagers spawned naturally in an outpost.

Some pillagers here spawn as outpost captains.

Raids

In a raid, pillagers are more common in the earlier waves, and decrease in number as the waves progress, except during bonus waves. Despite this, they still constitute the majority of raiders in total. The pillager is also the most common raiding mob in a raid. One pillager spawns riding a ravager in the fifth wave. In Bedrock Edition, one of the ravagers is ridden by a pillager instead of a vindicator on the seventh wave.

Pillagers have the largest chance of being the raid captain in the first wave, but in the second wave and onwards, vindicators have a greater chance than pillagers of being the raid captain.

Java Edition

In Java Edition, a pillager spawned by a player using a spawn egg or command can be a captain, meaning it has an ominous banner sticking out of its head.

Behavior

Pillagers are hostile toward players, iron golems, wandering traders and villagers, but not toward baby villagers. In Bedrock Edition, pillagers are also hostile toward snow golems. They attack by shooting arrows from their crossbows every 3 seconds up to 8 blocks away, and pursue their targets for up to 64 blocks‌[Java Edition only]or 16 blocks‌[Bedrock Edition only]. Because of their fast walking pace, they are extremely difficult to shake off.

Pillagers move slowly around when idle and loading crossbows in Java Edition. In Bedrock Edition, pillagers move from one place to another as fast as when they're provoked, although they stop and look around, pointing their crossbows along.

Java Edition

When a pillager finds a target, it chases the target first, then it locks the target in its attack range and loads its crossbow.

Pillagers, unlike evokers or vindicators, attack on sight, not regarding distance, although attacking a pillager, vindicator, or evoker far away causes the attacked illager and the same type of illagers around the attacked illager to attack the player, regardless of distance.

Pillagers never retaliate against other pillagers or illagers. They always seek an assailant regardless of distance, unlike most other mobs.

Pillagers’ crossbows eventually break with repeated use, unlike weapons wielded by other mobs.[2] Unarmed pillagers are passive toward the player, iron golems, and villagers, but they still frighten villagers, and iron golems are still hostile toward them. This also includes pillagers that don't have a crossbow, which means any pillagers with a sword or any weapon other than a crossbow are still passive.

Unlike other illagers, pillagers always aid for other pillagers attacked by other mobs like zombified piglins or other neutral mobs.

Pillagers can use their crossbow in their off-hand, but the loading animation still uses the main-hand loading.

Non-raider pillagers are not attracted to ominous banners.

Bedrock Edition

Pillagers use the outdated attacking AI in Bedrock Edition, which has been fixed in Java Edition.[3][4] They also have broken arm textures, which has been confirmed as a bug.[5]

When a pillager finds a target, it loads its crossbow first, chases the target and attacks upon in range. Pillagers are not hostile to players before their crossbows are loaded, so sometimes they don't look at players or run away while loading their crossbows.

A dispenser can equip a pillager with armor. However, armor isn’t rendered on pillagers.

If a player summons a pillager without a crossbow by spawn event command, it still shoots arrows to attack targets, like other arrow-shooting ranged mobs. This is due to the fact that in the pillager.json and ranged piglin.json files, the component_groups have both minecraft:behavior.ranged_attack and minecraft:behavior.charge_held_item, so if a pillager does not have a crossbow, the "charge_held_item" behavior cannot trigger and it continuously shoots arrows due to the "ranged_attack" behavior.

Pillagers use a melee attack whilst underwater, unlike pillagers in Java Edition that maintain using crossbows underwater, although the shot arrows travel slower underwater and sink after a short distance.

Pillagers load their crossbows upon spawning, or if their crossbows are unloaded. This allows them to have their crossbows ready for attacking their next potential target.

Pillagers cannot use their crossbows in their off-hand, as mobs cannot use weapons in their off-hand, just like players.

Pillagers can pick up and equip illager banners within 3 blocks.

Pillagers with Multishot or Piercing crossbows don't have these enchantments’ effects, this bug is fixed in Java Edition.[6]

Drops

  • 8.5% chance for a crossbow (loaded or unloaded, depending on the crossbow's state when the pillager dies) when killed by a player or tamed wolf; drop chance increases by 1% per level of Looting. The crossbow is of a random durability and has up to a 10% chance of being enchanted at level 5-19, depending on regional difficulty.
  • 5 and an additional 1–3 per naturally-spawned equipment when killed by a player or tamed wolf.
  • 1 ominous banner‌[JE only]/illager banner‌[BE only], if spawned as a captain.
  • 0–2 arrows ‌[BE only]. Each level of Looting increases the maximum number of arrows dropped, up to 5.

In Bedrock Edition, pillagers spawned in raids drop:

  • 0–1 Emerald

In Bedrock Edition, raiding pillagers also have a 65% chance on Easy and Normal, or 80% chance on Hard difficulty, to drop these:

  • 0–1 Emerald (10⁄39 or 25.6%)
  • 2–3 Emerald (5⁄39 or 12.8%)
  • 4–5 Emerald (2⁄39 or 5.1%)
  • 1 Enchanted Book (2⁄39 or 5.1%)
  • 1 Iron Pickaxe (5⁄78 or 6.4%)
  • 1 Iron Axe (5⁄78 or 6.4%)
  • 1 Iron Shovel (5⁄78 or 6.4%)
  • 1 Iron Sword (5⁄78 or 6.4%)
  • 1 Iron Helmet (5⁄78 or 6.4%)
  • 1 Iron Chestplate (5⁄78 or 6.4%)
  • 1 Iron Leggings (5⁄78 or 6.4%)
  • 1 Iron Boots (5⁄78 or 6.4%)

Bad Omen

If a player kills a pillager captain (a pillager wearing an ominous banner ‌[Java Edition only]/illager banner ‌[Bedrock Edition only] on its head), they receive the Bad Omen status effect. The effect lasts for 100 minutes (5 in-game days) and can be removed by drinking milk. When a player afflicted with Bad Omen enters a village, a raid commences in that village, bringing about waves of illagers that seek and try to eliminate all villagers in the village.

Each patrol spawns one pillager captain. While outposts can continually spawn pillager captains, each captain inflicts the player who killed it with one level of Bad Omen upon death. Raid captains do not inflict Bad Omen when defeated in a raid. In Java Edition, killing multiple captains in succession raises the Bad Omen level to a maximum of V, increasing the chance of pillagers and vindicators in the resulting raid wielding enchanted weapons. As long as the Bad Omen level is higher than I, the resulting raid includes an additional wave with a raider composition identical to that of the last wave.

Sounds

Java Edition:

Data values

Java Edition:

ID

Java Edition:

Entity data

Pillagers have entity data associated with them that contains various properties.

Java Edition:

Achievements

Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.

Advancements

Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.

History

Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.

Issues

Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.

Trivia

  • Alongside crossbows, pillagers were taken from Minecraft Dungeons, even though they were added in the base game first.[7]
  • Pillagers were added to Village and Pillage as a means to give villagers a "true" adversary in order to balance the new village mechanics.[8]
  • In Java Edition, an unarmed pillager walks at random similar to passive mobs, but always faces any player in its field of view or any mob that attacks it, as this is a typical 'retaliation' characteristic of most hostile mobs, including pillagers.
  • Pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded.
  • The command: /summon pillager ~ ~ ~ {} summons a passive pillager that does not attack.‌[Java Edition only]
  • An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor because they thought this design looked better.
  • In Bedrock Edition, a running pillager uses the player's running animation rather than that of other illagers.
  • Summoning an unarmed pillager in Java Edition that is invulnerable (/summon pillager ~ ~ ~ {Invulnerable:1b}) does not cause villagers to run away from the pillager.
  • Typing /summon pillager ~ ~ ~ minecraft:calm in Bedrock Edition does not cause the summoned pillager to attack players.
  • A pillager has a 1⁄16,000 chance of dropping a crossbow enchanted with two Piercing I enchantments, a 1⁄409,000 chance of dropping one with Piercing I and Multishot, and a 1⁄3,500,000 chance of dropping one with Piercing I, Multishot, Unbreaking III, and Quick Charge I. These probabilities were calculated with pillagers spawned from patrols or outposts, because pillagers spawned from higher levels of raids have an increased chance of dropping enchanted crossbows. Also with maximum local difficulty, as this affects the chance of a dropped crossbow being enchanted.

Gallery

  • A pillager armed with a crossbow, shown at MINECON Earth 2018.
  • A group of pillagers, shown at MINECON Earth 2018.
  • A group of pillagers.
  • A pillager patrol leader with a villager (before 18w46a).
  • A pillager outpost inside of a desert temple with pillagers inside and outside of the temple.
  • A pillager attacking a villager.
  • A pillager without a crossbow.
  • A pillager riding a ravager.
  • A pillager loading up a crossbow.
  • A sitting pillager.
  • A pillager aiming with its crossbow.

In other media

  • An early development phase of the pillager.
  • Artwork of a single Pillager.
  • Artwork of several pillagers near a Pillager Outpost.
  • Official artwork of pillagers.
  • Official artwork of a pillager.
  • Official artwork of a pillager.
  • Official artwork of a pillager.
  • Official artwork of a pillager.
  • A group of pillagers and illagers shown in the Village & Pillage artwork.
  • A Pillager in promotional artwork for Education Edition 1.14.50.
  • A Pillager in promotional artwork for the first Caves & Cliffs update.
  • Lego Minecraft Pillager.
  • The Minecraft dungeons version of the Pillager
  • Pillager Plush

Some text from Minecraft Wiki used under Creative Commons Attribution-Share Alike License 3.0