Dolphin Minecraft Mob

Minecraft Mob

Dolphins are neutral mobs that live in non-frozen oceans, which grant a speed boost to players that swim near them. Dolphins are found in groups (pods) of 3–5 in all ocean biomes, except frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn...

Dolphin

Health points 10
Behavior Neutral Passive (In Peaceful difficulty)
Classification Animal Aquatic
Attack strength Easy: 2.5 × 1.25 Normal: 3 Hard: 4.5 × 2.25
Hitbox size Adult: Height: 0.6 Blocks Width: 0.9 Blocks Baby:‌[Bedrock Edition only] Height: 0.39 Blocks Width: 0.585 Blocks
Spawn Lukewarm Ocean Deep Lukewarm Ocean Ocean Deep Ocean Warm Ocean
Usable items Lead Raw Cod Raw Salmon

Spawning

Dolphins are found in groups (pods) of 3–5 in all ocean biomes, except frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to squid.

10% of dolphins spawn as babies.‌[Bedrock Edition only]

Drops

When killed, dolphins drop 0–1 raw cod (cooked cod if on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0–4 with Looting III. 1–3 are dropped as well.

Behavior

Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats.

Players who sprint swim within a 9 block spherical radius of a dolphin receive Dolphin's Grace for 5 seconds‌[JE only]. Players with Invisibility do not receive the effect unless they already had Dolphin's Grace before receiving Invisibility, or if they are wearing armor. In Bedrock Edition, the player simply gets a speed boost without a status effect.

Dolphins are lured by dropped items that are inside nearby water blocks, knocking them around and chasing them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning. If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, the dolphin is prevented from drowning.

Should the player or another mob hit a dolphin (unless the dolphin is killed within one hit‌[Java Edition only]), the whole pod retaliates, attacking all at once similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish.

Feeding dolphins raw cod or raw salmon improves their "trust" and interactions with the player, depending on the amount of fish fed.

When dolphins are fed raw cod or raw salmon, they swim to the nearest shipwreck, buried treasure, or ocean ruins. Because they are locating the chest in the structures rather than the structures themselves, breaking the chests causes the dolphin to locate a new structure with intact chests. Dolphins also avoid guardians and elder guardians.

Weaknesses

If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.

They cannot survive without getting air every once in a while, so if they stay submerged for about four minutes they begin drowning. The water breathing effect prevents them from drowning.

Dolphins cannot ride boats, similarly to squid and all types of fish.

Dolphins can be towed by a lead.

Because the dolphin is an aquatic mob, they are affected by the Impaling enchantment.‌[Java Edition only]

Sounds

Java Edition:

Achievements

Java Edition:

Advancements

Java Edition:

Data values

Java Edition:

ID

Java Edition:

Entity data

Dolphins have entity data associated with them that contains various properties.

Java Edition:

History

Issues relating to "Dolphin" are maintained on the bug tracker. Report issues there.

Issues

Issues relating to "Dolphin" are maintained on the bug tracker. Report issues there.

Trivia

  • To create the sounds that the dolphins make in the game, Mojang Studios' lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.[4] This was also done with pandas.
  • This was also done with pandas.
  • Dolphins originally had a separate head and body when shown in a clip at MINECON 2017. It is also shown in artwork for Java Edition 1.13.
  • Real-life dolphins don't suffocate outside of water; they breathe air like all mammals, although they can die of dehydration out of water.
  • In 2018, a mob vote was held in which Chinese users could vote on which Chinese animal should be added to Minecraft, to promote the release of Minecraft China. One of the options for voting was the possibly extinct Baiji Dolphin. The Panda won the vote and was added into the game.[5]
  • During development, there were large disagreements between developers over how Dolphins should behave.[6]

Gallery

  • A pod of dolphins.
  • A dolphin taking damage because it is not in water.
  • 2 dolphins leaping above the ocean at sunset.
  • 4 dolphins swimming above an ocean ravine and a coral reef.
  • Dolphins chasing after a raw cod item.
  • A Dolphin seen underwater.
  • Several dolphins attacking the player, after the player hit one of them.

In other media

  • Dolphins in promotional artwork for the Update Aquatic.
  • Official dolphin artwork.
  • Lego Minecraft Dolphin.

Some text from Minecraft Wiki used under Creative Commons Attribution-Share Alike License 3.0