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Health Points | 20HP (10x ) |
Attack Strength | Easy - 5HP (2.5x ) Normal - 9HP (4.5x ) Hard - 13HP (6.5x ) |
Drops | 0-1 Rotten Flesh 0-1 Gold Nugget (s) Rare: Enchanted Gold Sword , Gold Helmet |
Spawn | Any light level in the Nether, or when a pig is struck by lightning |
Network ID | 57 |
Savegame ID | PigZombie |
Experience Points | 5 |
Health Points | 20HP (10x ) |
Attacking one Zombie Pigman causes the whole group of nearby Zombie Pigmen to become hostile and attack all the players if you are in multiplayer mode, like wolves . Zombie Pigmen won't become neutral again unless they're killed, they won't become neutral even if the player dies, regardless whenever the death was caused by the pigman or not; however, they are faster than a walking player (speed of .95 Blocks Per Second is the enraged zombie pigman's speed) Setting the game mode to "Peaceful" removes all Zombie Pigmen, unlike wolves. If the player is attacked by a group of Zombie Pigmen, escapes through a Portal , and returns to the Nether soon afterward, the Zombie Pigmen will remain hostile. Since Update 1.4, Zombie Pigmen have the ability to pick up weapons and armor of any defeated players.
In Minecraft: Pocket Edition , Zombie pigmen characteristics are the same as pc except that they run slightly slower.
Zombie Pigmen are incredibly strong, which gives them an unfair advantage to an unprepared player. If the player is in Multiplayer , a zombie pigman that has been harmed will be aggressive towards all players (even players that did not harm the pigman). Zombie pigmen spawn in the Nether and the overworld, near any active Nether Portals, or when a pig is struck by lightning. If a zombie pigman is harmed by another mob, the zombie pigman that was harmed will become hostile towards the mob that harmed it, but the rest of the group will remain neutral. If you kill a pigman in one hit, the others will not become hostile.
If an Iron Golem attacks a pigman, only that zombie pigman will be hostile.
As stated earlier in the article, Zombie Pigmen are extremely difficult enemies to overcome. The best strategy to carry out when a zombie pigman is sighted, is to simply walk away and ignore them, as they are neutral and will not become angry unless harmed. When doing battle with a zombie pigman, it is best advised to attack one single mob at a time and seclude them from the others. This being a reliant strategy, as nearby zombie pigmen will become angry and will swarm the player, closing off any escapes.
Another efficient way of tackling zombie pigman is from afar with a Bow . A regular bow works, but enchanted bows are preferred, as the extra perks will become useful in the situation that you are not far enough away. The player should be advised that they should still manage a single pigman at a time instead of shooting multiples. They should also be wary of their distance, and should remain at least 15 blocks away and out of the potential sight of a zombie pigman. Note that another excellent strategy is to attack zombie pigmen with another player to increase survival chances and to add extra damage.
Alternatively, you could pillar-jump and the zombie pigmen can't reach you, then just finish them off with a bow or Sword .
Zombie pigmen are difficult enemies when in groups, and can easily overwhelm a player. An effective strategy (that also proves to damage-free) is to build a small tower that is three blocks above the surface. One single block of space is efficient, but it is cautioned that the pigman may not be able to attack you, but will still overlap your model, causing you to move. It is best advised to build a 2x2x3 or 3x3x3 tower so that the player will have no risk in falling into a swarm of angered zombie pigmen and have the optimal safety.
The player should stay away from Ghasts when battling zombie pigmen. When a ghast' fireball hits a group of zombie pigmen, they will turn hostile and blame the player for their suffering.
The Baby Zombie Pigman is a rare mob, it is the baby counterpart of the adult Zombie Pigman. Unlike the adult variant, they posses great speed, much like Baby Zombies. They can become a great hazard if a player mistakenly attempts to attack a herd of Zombie Pigman with a Baby Zombie Pigman monitoring with the group. They also have a chance to be in Chicken Jockey form, due to being a baby-counterpart and they are undead.
Like all mobs, zombie pigmen are classified in a group of objects called entities . All entities can be summoned with commands or external editors. They can also keep their names given to them unlike blocks. All mobs also have the possibilities of holding Items , as well as wearing Armor . The model for zombie pigmen shows the pigman itself wielding a sword. The mob itself does not actually hold a sword and does not deal the damage that a sword would. Zombie pigmen are able to equip different items, but only with external editors. Even at that, their wielded item will still appear as gold sword and not the attributed item. Enchantments on gear and potion effects still affect zombie pigmen.