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Health Points | 8HP (4x ) |
Attack Strength | 2HP (1x ) |
Drops | Nothing But drops 1-3 exp |
Spawn | Grass Blocks , in Forests, Tundra, and Taiga biomes |
First Appearance | Beta 1.4 |
Network ID | 95 |
Savegame ID | Wolf |
Health Points | 8HP (4x ) |
Attack Strength | 2HP (1x ) |
Drops | Nothing, But drops 1-7 exp |
Spawn | When a Wolf is attacked |
First Appearance | Beta 1.4 |
Network ID | 95 |
Savegame ID | Wolf |
Health Points | 20HP (10x ) |
Attack Strength | 4HP (2x ) |
Drops | Nothing |
Spawn | Right Clicking a wolf with bones |
Tamed wolves will only attack mobs that are attacking or were attacked by its owner, while wild wolves will naturally attack Sheep , Rabbits and Skeletons . Tamed wolves can be right-clicked to alternate them between sitting and standing: When sitting, they will stay in the same place unless their owner is attacked, in which case they will teleport to them. When standing, they will wander around within a certain range of their owner.
You can tame a wolf by right clicking it with bones, and it could take anywhere from 1 to 6 bones. Black particles will appear each time you feed the wolf a bone, except for the last one, when you have tamed it, in which case there will be heart particles. You can breed them by feeding 2 adult wolves a piece of any type of raw meat (Including Rotten Flesh). If you hold the meat within a certain range of a wolf, it will rotate it's head and beg for it, and it is then that you can feed it the meat to engage Love Mode, when heart particles will appear. Tamed wolves can be fed any type of meat to heal them, and while untamed wolves can be fed, only tamed wolves can be bred.
Wolves were introduced in the Beta 1.4 patch, but it was not until 1.1.0 that the breeding mechanic was added, or 1.4 that their collars could be dyed. Wolves existed in TU1 in Console editions and were added to Pocket Edition in 0.9.0.
See here