WeDo Coding

An introduction to WeDo programming where students extend their virtual programs with physical sensors in the LEGO WeDo Smart Hub.

  • GRADES 3-5
  • BEGINNER
  • WEB IPAD

Answer Key

Module 2: 1 v 1

Module 3: Relay Machine

Module 4: Quiz

1.

2.

3.

4.

5.

Lesson 10: Dominoes

Course: | iPad Web

  • Dominoes
  • 1 v 1
  • Relay Machine
  • Quiz

Lesson 10 : Dominoes
WeDo Coding

Time: 40+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all Dominoes modules on their own:

1. Dominoes (Introduction)
2. 1 v 1 (DIY)
3. Relay Machine (DIY)
4. Quiz (Multiple Choice)

Extended Activities (5 minutes)

U.S. Standards

  • CCSS-ELA: RI.3.7, RF.3.4, RF.3.4.A, SL.3.1, RF.4.4.A, RF.1.4.A, RF.4.4, SL.4.1, RF.5.4.A, RF.5.4, SL.5.1
  • CCSS-Math: MP.1
  • CSTA: 1A-CS-01, 1A-CS-02, 1A-AP-09, 1A-AP-11, 1A-AP-12, 1A-AP-14, 1A-AP-15, 1B-CS-02, 1B-CS-03, 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.CS.1, 3-5.CS.2, 3-5.CS.3, 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact