
WeDo Coding
An introduction to WeDo programming where students extend their virtual programs with physical sensors in the LEGO WeDo Smart Hub.
- GRADES 3-5
- BEGINNER
- WEB IPAD
Answer Key
Module 4: Quiz
1.
2.
3.
4.
5.
Lesson 10 : Dominoes
WeDo Coding
Time: 40+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(5 minutes)
Activities
(40+ minutes)
Facilitate as students complete all Dominoes modules on their own:
1. Dominoes (Introduction)
2. 1 v 1 (DIY)
3. Relay Machine (DIY)
4. Quiz (Multiple Choice)
Extended Activities
(5 minutes)
U.S. Standards
-
CCSS-ELA:
RI.3.7, RF.3.4, RF.3.4.A, SL.3.1, RF.4.4.A, RF.1.4.A, RF.4.4, SL.4.1, RF.5.4.A, RF.5.4, SL.5.1
-
CCSS-Math:
MP.1
-
CSTA:
1A-CS-01, 1A-CS-02, 1A-AP-09, 1A-AP-11, 1A-AP-12, 1A-AP-14, 1A-AP-15, 1B-CS-02, 1B-CS-03, 1B-AP-11, 1B-AP-12, 1B-AP-15
-
CS CA:
3-5.CS.1, 3-5.CS.2, 3-5.CS.3, 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
-
ISTE:
1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 2
Pupils should be taught to:
-
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Time: 40+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (5 minutes)
Activities (40+ minutes)
Facilitate as students complete all Dominoes modules on their own:
1. Dominoes (Introduction)2. 1 v 1 (DIY)
3. Relay Machine (DIY)
4. Quiz (Multiple Choice)
Extended Activities (5 minutes)
U.S. Standards
- CCSS-ELA: RI.3.7, RF.3.4, RF.3.4.A, SL.3.1, RF.4.4.A, RF.1.4.A, RF.4.4, SL.4.1, RF.5.4.A, RF.5.4, SL.5.1
- CCSS-Math: MP.1
- CSTA: 1A-CS-01, 1A-CS-02, 1A-AP-09, 1A-AP-11, 1A-AP-12, 1A-AP-14, 1A-AP-15, 1B-CS-02, 1B-CS-03, 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.CS.1, 3-5.CS.2, 3-5.CS.3, 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact