Programming 1A

A puzzle-based introduction to coding concepts for beginners where they learn sequencing, pattern recognition, loops, and conditional logic. Request Quote

Course Summary
  • Grades 1 - 2
  • Beginner level
  • 12 lessons
  • Tynker Blocks
    • Web
Course Includes
  • 12 lessons
  • 62 activities
  • Enhanced Creativity Tools
  • Automatic Assessment
  • Tutorials and Reviews
  • Coding Puzzles
  • Answer Keys
Prerequisites
No previous coding experience required.

Introduction

Welcome to Programming 1A, where we’ll explore the relationship between soft skills and coding! If you or your students are Tynker beginners, these 1A puzzle-based lessons are a great starting point! There are 12 lessons, and each lesson gets a little more challenging as you progress in the series.

So, what are soft skills anyway? Simply put, they are important life skills that have more to do with one’s personality rather than academic knowledge. Programming provides opportunities for students to develop soft skills such as creativity, perseverance, critical thinking, and communication skills that are sought after by industry and can be applied to many endeavors later in life. As founder and CEO Krishna Vedati told the BBC, "Our goal is not to create programmers, but to offer coding as a life skill.”

Main Ideas

Below are main ideas you will run across in the Programming 1A series. Read through them before you start coding.

Actors

Objects and characters are called Actors. Your Actor might be a rocket, racer, spaceman, dragon, or Codey the troll! Use blocks of code to command them.

Movement

Movement blocks of code control the Actor. They include...
  • : Move the Actor one step forward.
  • : Make the Actor jump over an object.
  • : Move the Actor forward.
  • : Make the Actor destroy objects with a blast.
  • : Make the Actor eat objects.

This series also uses turn code blocks to rotate the Actor:
  • : Rotate the Actor left.
  • : Rotate the Actor right.
  • : Make the Actor face the opposite direction.

Loops and Repetition

Loops make the code inside repeat over and over. Below are repeat loops in this series:
  • : Repeat blocks inside this loop a specified number of times. Note this repeat loop is set to the value "3," so the code will repeat three times.

  • : Make the Actor repeat this loop until a true or false condition [boolean value] determines when the block should stop repeating the code inside it.

  • : Make the Actor repeat this loop while the condition is true.

If Statements

“If statements” check if something [the condition] is true or not, then run different parts of code depending on the answer.
  • : If the condition is true, then run the code inside the block.

  • : If the condition is true, then run the code inside the "if" case. Otherwise, run the code inside the "else" case.