Programming 100 Curriculum
A starter course that introduces beginner students in lower elementary grades to programming concepts using Tynker Blocks.
- GRADES 3-5
- BEGINNER
- WEB
Answer Key
Module 4: Collect the tablet

Module 5: Avoid obstacles

Module 6: Detect the pattern

Module 10: Quiz
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Lesson 1 : Welcome to Tynker
Programming 100
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(5 minutes)
Activities
(30 minutes)
Facilitate as students complete all Welcome to Tynker modules on their own:
1. Introduction (Introduction)
2. Puzzles Intro (Introduction)
3. Collect the Tablet (Puzzle)
4. Move Gus (DIY)
5. Alien Sounds (DIY)
6. Quiz (Multiple-Choice)
Optional Activities
(10 minutes)
U.S. Standards
-
CCSS-ELA:
SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A, SL.5.1, RF.5.4.A
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CCSS-Math:
3.NBT.A.2, MP.1
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CSTA:
1A-AP-10, 1A-AP-11, 1A-AP-12, 1A-AP-15
-
CS CA:
3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
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ISTE:
1.c, 1.d, 4.d, 5.c, 5.d, 6.b, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:
-
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (5 minutes)
Activities (30 minutes)
Facilitate as students complete all Welcome to Tynker modules on their own:
1. Introduction (Introduction)2. Puzzles Intro (Introduction)
3. Collect the Tablet (Puzzle)
4. Move Gus (DIY)
5. Alien Sounds (DIY)
6. Quiz (Multiple-Choice)
Optional Activities (10 minutes)
U.S. Standards
- CCSS-ELA: SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A, SL.5.1, RF.5.4.A
- CCSS-Math: 3.NBT.A.2, MP.1
- CSTA: 1A-AP-10, 1A-AP-11, 1A-AP-12, 1A-AP-15
- CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact