
Icon Coding 10-Course Pack
Picture-based icon coding with fun adventures and colorful characters on the iPad.
- PRE-K TO GRADE 2
- BEGINNER
- IPAD
Voiceovers
Answer Key
Module 2: Jigsaw Coding - Puzzle 1 (Gillie the Goldfish)

Module 3: Jigsaw Coding - Puzzle 2 (Jules the Jellyfish)

Module 4: Jigsaw Coding - Puzzle 3 (Clarence the Crab)

Module 5: Jigsaw Coding - Puzzle 4 (Suzie the Squid)

Module 6: Jigsaw Coding - Puzzle 5 (Bert the Butterflyfish)

Module 7: Jigsaw Coding - Puzzle 6 (Tara the Turtle)

Module 8: Jigsaw Coding - Puzzle 7 (Percy the Pufferfish)

Module 9: Jigsaw Coding - Puzzle 8 (Stella the Starfish)

Module 10: Jigsaw Coding - Puzzle 9 (Seymour the Seahorse)

Module 11: Jigsaw Coding - Puzzle 10 (Sergio the Surgeonfish)

Lesson 1: Underwater Coding
Course: | iPad

Lesson 1 : Underwater Coding
Pre-Reader Course Collection
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(15 minutes)
Activities
(30 minutes)
Facilitate as students complete all Underwater Coding modules on their own:
Underwater Coding: Levels 1-10
Extended Activities
(10 minutes)
U.S. Standards
-
CCSS.Math:
MP.1
-
CSTA:
1A-AP-09, 1A-AP-11
-
CS CA:
K-2.AP.13, K-2.AP.17
-
ISTE:
1c, 2b, 5c
U.K. Standards
Key stage 1
Pupils should be taught to:
-
use logical reasoning to predict the behaviour of simple programs
-
use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (15 minutes)
Activities (30 minutes)
Facilitate as students complete all Underwater Coding modules on their own:
Underwater Coding: Levels 1-10Extended Activities (10 minutes)
U.S. Standards
- CCSS.Math: MP.1
- CSTA: 1A-AP-09, 1A-AP-11
- CS CA: K-2.AP.13, K-2.AP.17
- ISTE: 1c, 2b, 5c
U.K. Standards
Key stage 1
Pupils should be taught to:- use logical reasoning to predict the behaviour of simple programs
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies