Barbie™ Coding Course

A themed introduction to block coding where you explore programming challenges in six fun careers with Barbie as your guide.

  • GRADES K-4
  • Voiceovers

Answer Key

Module 4: Collect the Nectar

Module 6: Bee Game

Module 7: Quiz











Lesson 5: Beekeeper

Course: | iPad Web

  • Choose a Beekeeper
  • Intro to Beekeeper
  • Concepts
  • Collect the Nectar
  • Intro to DIY
  • Bee Game
  • Quiz

Lesson 5 : Beekeeper
Barbie™ You Can Be Anything™

Time: 40+ minutes


Tynker Blocks Introduced




Warm-Up (5 minutes)

Activities (35 minutes)

Facilitate as students complete all Beekeeper modules on their own:

1. Choose a Beekeeper (Video)
2. Intro to Beekeeper (Video)
3. Concepts (Introduction)
4. Collect the Nectar (Puzzle)
5. Intro to the DIY (Video)
6. Bee Game (DIY)
7. Quiz (Multiple-Choice)

Extended Activities (20 minutes each)

U.S. Standards

  • CCSS-ELA: W.K.2, SL.K.1, SL.K.3, RF.K.4, W.1.2, SL.1.1, SL.1.3, RF.1.4.A, W.2.1, SL.2.1, SL.2.3, RF.2.4.A, SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A
  • CCSS-Math: MP.1
  • CSTA: 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14, 1A-AP-15, 1B-AP-10, 1B-AP-12, 1B-AP-15
  • CS CA: K-2.AP.10, K-2.AP.12, K-2.AP.13, 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 5.d, 6.b, 7.c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact