Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NGSS-aligned projects to complement your teaching on topics in physics and chemistry. For example, if you’re teaching a lesson on magnetism, you can assign the “What Do Magnets Attract?” project. Your students will draw their own items and use coding and outside research to show which ones are magnetic.
With this collection of physical science projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.
We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at email@example.com.
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access
IntroductionIn this lesson, students will play a quiz game where they’ll need to click (for web) or tap (for mobile) on each given arrow and answer what part of the light bulb (e.g., base, inert gas, filament, lead-in wire) the arrow is pointing to. In this process, students will learn about the different parts of a light bulb. Next, students will follow a step-by-step tutorial in the DIY (do-it-yourself) module to create their own version of the quiz game they just played! Activities include creating questions to ask the user each time an arrow is clicked; programming the game to check whether the user’s answer is correct or incorrect; and customizing the font. “Step 3” of the tutorial includes a bonus section, where students are encouraged to animate the arrows. Note: Students are provided an example of what their bonus answer might look like.
After completing the DIY module, students will be asked 5 multiple-choice quiz questions about the different parts of a light bulb. By the end of the lesson, students will have experimented with coding concepts (e.g., simple events, text handling, input/output, conditionals, simple loops, delays, simple motion, graphic effects) while creating a quiz game about the different parts of a light bulb.
- Base: Name for the bottom of a light bulb
- Filament: A thin wire in the center of the bulb which heats up when the electric current passes through
- Inert gas: Gas that is trapped inside an incandescent light bulb
- Lead-in wire: Wires inside a light bulb that carry an electric current to and from the filament
- Identify four different parts of a light bulb
- Use code blocks to create an interactive model of an incandescent light bulb
- Computers or iPads (1 per student) with student account access to Tynker.com
- simple events
- text handling
- simple loops
- simple motion
- graphic effects
- NGSS-Science: 4-PS3-4
- CCSS-Math: MP.1
- CCSS-ELA: L.RF.3.4.A, SL.3.1 L.RF.4.4.A, SL.4.1 L.RF.5.4.A, SL.5.1
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b