Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NGSS-aligned projects to complement your teaching on topics in physics and chemistry. For example, if you’re teaching a lesson on magnetism, you can assign the “What Do Magnets Attract?” project. Your students will draw their own items and use coding and outside research to show which ones are magnetic.

With this collection of physical science projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at

What Students Learn

  • Use programming for science projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive charts and models
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access

Lesson Summary

Create a project that shows how an incandescent light bulb works.
In this lesson, students will play a quiz game where they’ll need to click (for web) or tap (for mobile) on each given arrow and answer what part of the light bulb (e.g., base, inert gas, filament, lead-in wire) the arrow is pointing to. In this process, students will learn about the different parts of a light bulb. Next, students will follow a step-by-step tutorial in the DIY (do-it-yourself) module to create their own version of the quiz game they just played! Activities include creating questions to ask the user each time an arrow is clicked; programming the game to check whether the user’s answer is correct or incorrect; and customizing the font. “Step 3” of the tutorial includes a bonus section, where students are encouraged to animate the arrows. Note: Students are provided an example of what their bonus answer might look like.

After completing the DIY module, students will be asked 5 multiple-choice quiz questions about the different parts of a light bulb. By the end of the lesson, students will have experimented with coding concepts (e.g., simple events, text handling, input/output, conditionals, simple loops, delays, simple motion, graphic effects) while creating a quiz game about the different parts of a light bulb.

Code Blocks

  • Base: Name for the bottom of a light bulb
  • Filament: A thin wire in the center of the bulb which heats up when the electric current passes through
  • Inert gas: Gas that is trapped inside an incandescent light bulb
  • Lead-in wire: Wires inside a light bulb that carry an electric current to and from the filament

Students will...
  • Identify four different parts of a light bulb
  • Use code blocks to create an interactive model of an incandescent light bulb

  • Computers or iPads (1 per student) with student account access to

  • simple events
  • text handling
  • input/output
  • conditionals
  • simple loops
  • delays
  • simple motion
  • graphic effects

  • NGSS-Science: 4-PS3-4
  • CCSS-Math: MP.1
  • CCSS-ELA: L.RF.3.4.A, SL.3.1 L.RF.4.4.A, SL.4.1 L.RF.5.4.A, SL.5.1
  • CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Light Bulb
21 Slides
Lesson 2
What Do Magnets Attract?
20 Slides
Lesson 3
Solid, Liquid, or Gas?
22 Slides
Lesson 4
Scientist Report
19 Slides
Lesson 5
Simple Circuit
24 Slides
Lesson 6
Types of Heat Transfer
24 Slides
Lesson 7
Light Refraction
20 Slides
Lesson 8
21 Slides
Lesson 9
24 Slides
Lesson 10
Types of Forces
23 Slides
Lesson 11
How Sound Travels
21 Slides
Lesson 12
Light Intensity and Sight
21 Slides
Lesson 13
Transparency and Opacity
21 Slides
Lesson 14
Forces and Energy
22 Slides