A collection of elementary math projects that demonstrate the application of coding to solve math problems and model math concepts. Request Quote

Course Summary
  • Grades 6 - 8
  • Intermediate level
  • 11 lessons
  • STEM
    • Web iPad
Course Includes
  • 11 lessons
  • 22 activities
  • Enhanced Creativity Tools
  • Automatic Assessment
  • Tutorials and Reviews
  • Coding Puzzles
  • DIY Projects
  • Quizzes
No previous coding experience required.

Lesson Summary

Create a project that demonstrates your knowledge of math to follow recipes.
In this lesson, students will play an interactive cooking game and answer recipe questions by applying basic math concepts. Next, students will follow a step-by-step tutorial in the DIY (do-it-yourself) module to create their own version of the cooking game they just played. They will customize the background, create a recipe card, program the chef Actor to introduce the game, and broadcast messages. If students finish early, ask them to look at the bonus section in step 9/9 of the tutorial, which encourages them to make the item they are making appear once all the ingredients have been added to the bowl.

After completing the DIY module, students will be asked 5 quiz questions that involve converting fractions into decimal numbers. By the end of the lesson, students will have experimented with coding concepts (e.g., simple events, costume handling, layers, input/output, messaging, conditionals, motion) while creating a cooking game that reinforces math concepts.

Code Blocks

  • Fluid ounce: A unit of measurement, where 8 fluid ounces are equivalent to 1 cup
  • Cup: A unit of measurement, where 1 cup is equivalent to 8 fluid ounces
  • Pint: A unit of measurement, where 1 pint is equivalent to 2 cups
  • Quart: A unit of measurement, where 1 quart is equivalent to 4 cups
  • Gallon: A unit of measurement, where 1 gallon is equivalent to 16 cups

Students will...
  • Solve unit conversion math problems
  • Use code blocks to create a unit conversion baking game

  • Computers or iPads (1 per student) with student account access to

  • simple events
  • advanced costume handling
  • layers
  • input/output
  • text handling
  • advanced messaging
  • basic math
  • conditionals
  • advanced motion
  • visibility

  • CCSS-Math: MP1, 6.RP.A.3.D
  • CCSS-ELA: SL.6.1, SL.7.1, SL.8.1
  • CSTA: 2-AP-13, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b