Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NGSS-aligned projects to complement your teaching on topics in biology, anatomy, and genetics. For example, if you’re teaching a lesson on food chains, you can assign the ecological pyramid project. Your students will choose an ecosystem and use coding and outside research to create a unique interactive ecological pyramid.
With this collection of life science projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.
We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at firstname.lastname@example.org.
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access
IntroductionIn this lesson, students will watch an interactive project to learn about the life cycle of a frog. Next, students will follow a step-by-step tutorial in the DIY (do-it-yourself) module to create their own version of the project they just watched! Activities include using different Actors to illustrate the various stages of the frog’s life cycle, adding sound effects, and customizing details for each stage of the cycle. If students finish early, ask them to complete the challenge activity in “Step 6” of the tutorial, which encourages them to add animations to their Actors! Note: Students are provided the necessary code blocks to complete the challenge activity.
After completing the DIY module, students will be asked 5 multiple-choice quiz questions about a frog’s life cycle. By the end of the lesson, students will have experimented with coding concepts (e.g., simple events, simple loops, simple sound playing, text handling, input/output) while learning about the life cycle of a frog!
- Amphibian: Animal that lives in water during its larval stage and on land as an adult
- Frog embryo: A developing organism, beginning to grow organs and gills, formed from cells in the frog's egg
- Tadpole: A young, tailed amphibian, developed from a frog embryo, that lives in the water
- Analyze a project that demonstrates the life cycle of a frog
- Use code blocks to create an interactive project that demonstrates the life cycle of a frog
- Computers or iPads (1 per student) with student account access to Tynker.com
- simple events
- simple loops
- simple sound playing
- text handling
- NGSS-Science: 3.LS1.1
- CCSS-Math: MP.1
- CCSS-ELA: L.RF.3.4.A, SL.3.1 L.RF.4.4.A, SL.4.1 L.RF.5.4.A, SL.5.1
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b