Space Cadet

Students learn coding concepts as they solve these puzzles to help their astronaut through the space journey.

  • GRADES 1-2
  • BEGINNER
  • WEB IPAD
  • Voiceovers

Answer Key

Module 1: Long Jump. Jump.

Module 2: Super Jump. Jump.

Module 3: Long Jump. Super Jump.

Module 4: Jump. Super Jump. Long Jump.

Module 6: Pattern Maker

U.S. Standards

  • CCSS-Math: K.CC.B.4, K.CC.B.5, 1.OA.B.3, 2.OA.B.2, MP.1
  • CCSS-ELA: RF.K.4, RF.1.4, RF.2.4, RF.1.4.A, RF.2.4.A, 1.RI.10, 2.RI.10
  • CSTA: 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14
  • CS CA: K-2.AP.12, K-2.AP.13, K-2.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 8: Blast Off!

Course: | iPad Web

  • Long Jump. Jump.
  • Super Jump. Jump.
  • Long Jump. Super Jump.
  • Jump. Super Jump. Long Jump.
  • Pattern Maker Demo
  • Pattern Maker
  • Alien Base
  • Blast Off!

Lesson 8 : Blast Off!
Space Cadet

Time: 30+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (30 minutes)

Facilitate as students complete all Blast Off! modules on their own:

1. Long Jump. Jump. (Puzzle)
2. Super Jump. Jump. (Puzzle)
3. Long Jump. Super Jump. (Puzzle)
4. Jump. Super Jump. Long Jump. (Puzzle)
5. Pattern Maker Demo (Example)
6. Pattern Maker (DIY)
7. Alien Base (Animation)
8. Blast Off! (Animation)

Extended Activities (10 minutes)