Space Cadet

Students learn coding concepts as they solve these puzzles to help their astronaut through the space journey.

  • GRADES 1-2
  • BEGINNER
  • WEB IPAD
  • Voiceovers

Answer Key

Module 1: Collect the Tablets

Module 2: Collect the Power Cells

Module 3: Jump to Collect

Module 4: Avoid the Aliens

Module 5: Long Jumps

U.S. Standards

  • CCSS-Math: K.CC.B.5, 2.OA.B.2, MP.1
  • CCSS-ELA: RF.K.4, RF.1.4, RF.2.4, RF.1.4.A, RF.2.4.A, 1.RI.10, 2.RI.10
  • CSTA: 1A-AP-09, 1A-AP-11
  • CS CA: K-2.AP.13
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 3: Stay the Course

Course: | iPad Web

  • Collect the Tablets
  • Collect the Power Cells
  • Jump to Collect
  • Avoid the Aliens
  • Long Jumps

Lesson 3 : Stay the Course
Space Cadet

Time: 30+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (30 minutes)

Facilitate as students complete all Stay the Course modules on their own:

1. Collect the Tablets (Puzzle)
2. Collect the Party Cells (Puzzle)
3. Jump to Collect (Puzzle)
4. Avoid the Aliens (Puzzle)
5. Long Jumps (Puzzle)

Extended Activities (10 minutes)