Programming 101
An introduction to block programming for beginners in lower elementary grades where they build their first storytelling and animation programs.
- GRADES 3-4
- BEGINNER
- WEB IPAD
Voiceovers
Answer Key
Module 9: Set the Tempo

Module 12: Quiz
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Lesson 9 : The Music Machine
Programming 101
Time: 60+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(15 minutes)
Activities
(45 minutes)
Facilitate as students complete all The Music Machine modules on their own:
1. Let's Make Some Music (Introduction)
2. Concepts (Concepts)
3. Birthday Song Example (Example)
4. Coding the Birthday Song (DIY)
5. Drum Machine Example 1 (Example)
6. Building a Drum Machine (DIY)
7. Drum Machine Example 2 (Example)
8. Finish the Drum Machine (DIY)
9. Set the Tempo (Puzzle)
10. Piano Example (Example)
11. Build a Piano (DIY)
12. Quiz (Multiple-Choice)
Extended Activities
(10 minutes)
U.S. Standards
-
CCSS-Math:
MP.1
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CCSS-ELA:
RF.3.4.A, RF.4.4.A
-
CSTA:
1B-AP-11, 1B-AP-12, 1B-AP-15
-
CS CA:
3-5.AP.13, 3-5.AP.14, 3-5.AP.17
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ISTE:
1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:
-
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
-
select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Time: 60+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (15 minutes)
Activities (45 minutes)
Facilitate as students complete all The Music Machine modules on their own:
1. Let's Make Some Music (Introduction)2. Concepts (Concepts)
3. Birthday Song Example (Example)
4. Coding the Birthday Song (DIY)
5. Drum Machine Example 1 (Example)
6. Building a Drum Machine (DIY)
7. Drum Machine Example 2 (Example)
8. Finish the Drum Machine (DIY)
9. Set the Tempo (Puzzle)
10. Piano Example (Example)
11. Build a Piano (DIY)
12. Quiz (Multiple-Choice)
Extended Activities (10 minutes)
U.S. Standards
- CCSS-Math: MP.1
- CCSS-ELA: RF.3.4.A, RF.4.4.A
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact