Programming 101

An introduction to block programming for beginners in lower elementary grades where they build their first storytelling and animation programs.

  • GRADES 3-4
  • BEGINNER
  • WEB IPAD
  • Voiceovers

Answer Key

Module 4: Ada Meets Dr. Glitch!

Module 6: Ada Makes Dr. Glitch Cry

Module 8: Finish the Story

Module 9: Play Simon Says

Module 11: A Knock-Knock Joke

Module 13: Quiz

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Lesson 4: Storytelling

Course: | iPad Web

  • Telling a Story
  • Concepts
  • Ada Meets Dr. Glitch! Example
  • Ada Meets Dr. Glitch!
  • Ada Makes Dr. Glitch Cry Example
  • Ada Makes Dr. Glitch Cry
  • Finish the Story Example
  • Finish the Story
  • Play Simon Says
  • A Knock-Knock Joke Example
  • A Knock-Knock Joke
  • Wrap Up
  • Quiz

Lesson 4 : Storytelling
Programming 101

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Storytelling modules on their own:

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: 3.NBT.A.2, MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact